HOME ABOUT SUPPORT US SITES WE LIKE FORUM Search Fanboyplanet.com | Powered by Freefind FANBOY PLANET
ON TV COMICS WRESTLING INTERVIEWS NOW SHOWING GRAB BAG
 
Video Games Today's Date:

E3 Madness 2004! The Jason Schachat Floor Report Part 4:
The Final Countdown

part 1, part 2, part 3

Jason continues his desperate dispatches. We think this may be the last. We haven't heard from him since Saturday. On the other hand, we also haven't seen any news reports mention his name, and that can only be a good thing.

A pleasant night’s rest would have done me good. Much more so than the two hours I got on the floor of a Best Western. As it was, my paranoia had increased to the point that I was paranoid about being paranoid.

Who was to blame? Who’d set loose that yeti in the exhibit hall? Why did everything smell like french fries? Did Derek suspect the Bolshevik propaganda I was inserting into my reviews? Why was Mr. Sprinkles staring at me like that?

Gah! Sprinkles! Where’d he come from?

“You okay, man?” he asked. “You… you were talking to your shadow.”

Eavesdropping, eh? Without even the common courtesy of using an eave.

“Dammit, Sprinkles, don’t sneak up on me like that.”

“You doing that Hunter Thompson thing again?”

He was on to me.

“Hell no. What are you talking about? Weren’t you stalking booth bunnies?”

“Booth babes, yeah.”

Sprinkles was annoyed at my refusal to use the standard term for hot chicks at booths. Hey, if Neal Stephenson can get away with changing the definition of “BIOS”, I should get at least this much:

From what I’ve seen, any significantly attractive woman wearing slightly showy makeup and flaunting her figure at a convention can get called a booth babe these days. Even if she’s Director of Marketing. And you can’t even use costumes as a criteria since so many of them are running around in jeans and little t-shirts. Besides, L.A.’s overrun with hot chicks already.

But, you can be sure a babe at a con has been hired to sell you something if she looks like she just stepped out of the Playboy Mansion. Hence…

“See any bunnies you liked?”

“Naw. I think I must’ve found the trailer trash booth.”

Poor Mr. Sprinkles had wandered through some of the lesser booths (ones which actually rang true to the definition of “booth”) and his standards, artificially raised by the amount of flesh on the floor, had left him totally open for the tragic moment when a woman in hot pants who really didn’t belong in hot pants crossed his path. I think a little part of him died that day, but I’m also pretty sure no one will miss it.

A sudden wave of drunkenness passed over me, not so much inspiring action as making me stumble in a certain direction and continue walking like I had a destination in mind. I took Mr. Sprinkles by the camera and attempted to lead him towards a stone structure surrounded by the jungle of flat panel displays for Ubi Soft’s myriad games. But there, in that temple, was possibly the prettiest playable demo I saw at E3: Prince Of Persia 2.

Oh, and there were some really hot booth bunnies for Sprinkles, if he hadn’t ducked out of the camera strap and run away for a smoke.

But the game looked so sweet it gave me a toothache. Building off Prince Of Persia: The Sands of Time, it takes the same basic format and bounds off in insane new directions. The Prince himself is different, but the immediate, eye-catching element was just how big everything had gotten. The lighting and particle effects were like a goddamn wet dream, but the sheer scope of everything, the way backgrounds could stretch on and fade out in the distance… It made a lot of sense, actually, since there were shots where the Prince was fighting an enemy so large he had to climb up his back to land a hit on the torso, but damn, was it nice.

The motion of it all had to be the most interesting thing, though. The camera didn’t feel too static or too insanely jerky and the way the characters moved as time sped up and slowed down was both precise and natural. Well, natural for time stopping.

It might not have been as shockingly gorgeous as some of the big demos behind closed doors (which we weren’t allowed to take pictures of) but here was a game we could actually play that looked like it would be almost as delicious on the consoles as on PC.

However, like Prince Of Persia 2, time seemed to speed up around me as the exhibition came to a close. Bunnies had changed into street clothes and run off as fast as their platform sandals could carry them. Everyone but the exhibitors was being round up (presumably to be sent off to death camps), and big screens were blanking out and turning tired shades of blue.

The yeti was nowhere to be seen.

I leapt into action with Sprinkles’ purloined camera, frantically taking pictures of sets and exhibits as they were being torn apart like turkish taffy. A whole row of Agent Smith mannequins was cordoned off as security swept through, exhibitors wrapping CAUTION tape around their booths and rolling up lengths of sticky-backed carpet, exposing the hard, shiny concrete underneath.

The Namco stage where so many had been entranced was dark and empty, police gathering just across from it for when security gave up and left us stragglers to the long arm of the law. Logitech’s waterfall display (which is nearly impossible to photograph) had been shut down and makita’d apart while the rear projector still flickered for a few final moments. Konami and Blizzard’s beloved big displays were silenced and switched to their screensavers.

Aside from a few inaccessible decorations like The Punisher dangling a criminal from a rooftop and Jack Skellington straddling the Halloweentown fountain, nothing was allowed to die with very much dignity.

As I was ushered out kicking and screaming by security, I looked one last time to the Halflife 2 booth. No more gamers tangled around the big cube, it looked about as interesting as a giant doorstop. Which is pretty interesting, now that I think about it, but not the same as the powerful totem that had once attracted so many into its dark recesses.

Oh, the horror. The horror.

 

Jason Schachat

Our Friends:



Official PayPal Seal

Copyrights and trademarks for existing entertainment (film, TV, comics, wrestling) properties are held by their respective owners and are used with permission or for promotional purposes of said properties. All other content ™ and © 2001, 2014 by Fanboy Planet™.
"The Fanboy Planet red planet logo is a trademark of Fanboy Planetâ„¢
If you want to quote us, let us know. We're media whores.
Movies | Comics | Wrestling | OnTV | Guest | Forums | About Us | Sites
Google