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E3 Madness 2004! The Jason Schachat Floor Report Part 2

Jason continues his desperate dispatches. We swear that he did take pictures of people at E3 other than booth babes, but let's face it, we've got pictures of Stan Lee elsewhere on the site.

Call us crazy, but we think you'll agree with our decision today.

Mr. Sprinkles is still lost in the sea of gamers swinging their tchotchke filled bags and milling through the exhibit hall. Well, he’s not really lost. I just can’t find him.

I can’t help but think that one of the more aggressive booth bunnies got him. Laugh all you want, it’s true.

Wilier bunnies can stray far from their booths, like prowling lionesses; lightning quick reflexes forcing pamphlets into hapless hands without warning. Some bunnies are so desperate, they actually operate on the general policy of dragging gamers back to their booth lairs to force product after product on the unwitting fools.

“Write your name here and try this demo and you could win a t-shirt or a car!”

The poor, hopeless boobs never stand a chance.

Only one device has been found to nullify the powers of a ravenous bunny, and that is the hyper-mega big screen display, its terrifying wingspan stretching twenty feet or more. The bunny remains oblivious to the big screen, but her prey are enthralled by its charms and rendered useless to even the most dedicated bunny.

Konami’s giant shining rectangle maintained an audience all throughout the day. Strangely enough, the sound system was cranked so high it was causing permanent ear damage to everyone in the vicinity (yes, even deaf people), but that never chased anyone away ‘cause, dammit, the big screen is just that mighty!

How else can you explain the way so many flocked to the warming glow of Dance Dance Revolution 2?

The real hypnotism happened when Silent Hill 4 hit the screen. Mouths hung open in awe at the sight of so much freaky blood letting. The game itself looks impressive, but, pumped up on that screen like it was, no one could turn away and casual passersby slowly drifted into the flock.

Does it say something about our society when the horror game genre seems to be on the rise again with this and Resident Evil 4? Is it at all indicative of something disturbingly wrong going on when people would rather watch zombies explode than be manipulated by attractive salespeople?

Eh. Probably not.

When it came to size, Konami delivered, but the spectacle wasn’t quite there. What can I say? Console game engines only get so pretty, and nothing could stand up to the cinematics Blizzard was running.

Starcraft Ghost made a pretty good showing, despite all the years people have seen it roll along through development, but it’s cinematic on the Blizzard big screen (angled into the heart of the hall) caused some of the biggest traffic jams. It was just hard to tear your eyes away. I remember their earliest cinematics in Warcraft 2, the Orcs and the Humans, the catapult and the zeppelin, the grain and the ghosting. Blizzard’s cinematics have risen to such a level that they hardly even need to design games any more.

Jason Schachat

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