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Video Games Today's Date:

Prince Of Persia: The Sands of Time

In the world of video games, it may take a few versions to get a cool concept right.

The original Prince of Persia, released in 1989, was a lesson in frustration. While an engaging game, with plenty of puzzles and a different style of game play, it was not easy to master, much less defeat. Mostly, swearing arose from the vicinity of the computer whenever this game was active.

This utter frustration led to little interest in the next two sequels, Prince of Persia 2, released in 1993, and Prince of Persia: 3D, released in 1999. The lack of interest in 3D also came from the rumor mill's great disappointment in the game.

But now, Prince of Persia: The Sands of Time has arrived, and the sequel has surpassed the original.

Released last year by Ubisoft, this was probably one of the best games out in 2003, with amazing game play, a simple but engaging story, beautiful graphics, and overall some of the most fun I've had playing a video game in ages.

The story is thus: You are a young prince, determined to impress your father. To do this, you infiltrate the palace of your enemy and steal a very special dagger, which turns out to be the key to the Sands of Time. You, tricked by the evil Grand Vizier, unlock the Sands of Time, turning everyone except you, a princess you've captured, and the Grand Vizier in to sand zombies, and now you're the only one who can stop them, and the Grand Vizier from his dastardly plots.

This game plays out like the best kung fu movie you've ever seen (even though it takes place nowhere near China). Your character is able to defy gravity in astonishing and fun ways. Jumping is a breeze. Gap too long to jump? Get a running start and run sideways along the wall. Need to get up a tunnel? Rebound jump from wall to wall till you're at the top. You can do gymnastic swings off of flag poles, and lower/raise yourself on narrow platforms with no problems.

It's actually very hard to fall off of things, or mess up on timing. If you walk to the edge of a platform, you automatically catch yourself, and timing on spins involves pressing the button whenever you feel like it. So it's hard to make a mistake, though they do happen.

But mistakes are okay, because the dagger gives you a very cool power to fix small, death-inducing mistakes: the ability to turn back time. So if you screw up and fall off a ledge to your death, you can just rewind time back to before you took the fatal step. Handy for those of us who don't use controllers well. *cough* (Shut uuuuupp... -- ed.)

And the controls are pretty simple, though you do end up using every button on the controller. Climbing up, dropping down, and attacks are all different buttons, as is using the time control. During fights, some buttons can be combined for better attacks, but they aren't complicated, and come in handy.

Fights, while previously kind of cheesy, are now a cinematographer's dream, with camera angles that keep the action centered but still show the glory of every spiffy move that you can make, from spinning cuts, to complete flips over your adversaries heads, rebounds off wall for deadly strikes, and the cartwheels that lead to dramatic deaths.

The game progresses like a story you're telling to a captive audience, with commentary from yourself as you go along, and witty remarks every now and then that are worthy of chuckles. If you do end up dying (it does happen) the replay screen includes a comment along the lines of, "No, no, no, that's not how it happened…" prefacing the restart of the sequence.

Overall, I adore this game, and it's definitely one worth trying out, especially for less experienced gamers. It's available for every game platform (I played it on the Xbox), and also for PC.

Prince of Persia: Sands of Time (PC Version)

Prince of Persia: Sands of Time (PS2)

Prince of Persia: Sands of Time (Xbox)

Prince of Persia: Sands of Time (Gamecube)

Prince of Persia: Sands of Time (Gameboy Advance)

Erin Frost

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