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E3 Madness 2004! The Jason Schachat Floor Report


A strange e-mail showed up in my box this afternoon. We didn't recognize the name "Steve Sprinkles," but upon closer examination, we've managed to piece together that this is Jason Schachat's first dispatch from E3, laboriously crafted on a cell phone and text messaged to us. He would have reported in earlier, but he was too busy votiing for Rupert.

I was late, but the day began way too early. Whoever came up with the crazy idea to start a gamer’s con at nine in the morning should be strung up by their thumbs.

Not that this is a gamer’s con. This is business, dammit. Business with mountains of swag and even more deliciously mountainous booth bunnies.

My dreaded associate Mr. Sprinkles accompanied me through the gates as we dove into the swollen rivers of gamers like excited wildebeest. It doesn’t take long to go deaf from all the rumbling sub-woofers and chortling machine gun fire, but that doesn’t make it hurt any less. Your eyes take a bit longer, but they eventually start vibrating from the rapid successions of spotlights followed by the dim illumination of glowing Hi-Def screens followed by yet more flashing lights.

Thank god epileptics are culled from the gaming scene during childhood encounters with flickering Japanese sidescrollers. Why, they could ruin the fun for the rest of us.

However, rather than simply enjoy ourselves in this mayhem, Mr. Sprinkles forces us along to the Nokia N-Gage booth.

Booth, my ass.

I’ve seen booths before and this was no booth. Massive domes risings out of the earth are not booths. Giant metal structures bristling with laserlights and video projectors are not booths. Fog filled temples housing raised altars to electronic warfare are not booths. This was a shrine. A shrine to all things shiny.

Sprinkles recorded the glorious and terrible sight with his arsenal of digicams, knowing full well that no mere machine could hope to hold such a spectacle. At least I think he did. Maybe he just likes cameras. Maybe he needed backups to ensure he filled up his latest booth bunny scrapbook.

And, lord, were there a lot of booth bunnies. As in any social situation, they were grossly outnumbered by the endless ranks of shaved apes that comprise the gaming world, some not so shaved as others. Still, there were enough bunnies in and out of costume to create confusion over who was a model and who was someone’s girlfriend. If she was holding a battleaxe, the matter became slightly less puzzling.

Now, it’s a well known fact that the success of a booth/crazy doom fortress lacking any early buzz depends on two things: the size of your big screen and the abilities of your booth bunnies. If you fail in one arena, you MUST excel in another.

After Mr. Sprinkles recorded the supreme badness (which is goodness) of the spinning, sliding, rotating N-Gage videos, we split up to cover more territory and I came upon a perfect illustration of cunning strategic use of bunnies.

The Namco console game “booth” took up a good amount of floorspace. They had a decent game demo setup, but most of the area was taken up by a large, thrusting stage they had erected and an equally sizable space in front of the theater. Their demo games were doing modestly well, but bigger things were going on across the aisle. Half-Life 2, probably the most buzzed game of the exhibition, was being shown in a tiny little theater just across the aisle. A human maze wrapped itself around the booth, standing giving way to leaning, leaning giving way to sitting. They looked like an army of Buddha statues on bulk sale, all waiting for a glorious new game that wasn’t even finished yet.

So what does Namco do?

A piercing voice breaks through the thrumming in everyone’s ears. An entire legion of bouncing booth bunnies take the stage and begin gyrating to pulsing music. Music stops. The voice of the head bunny calls out once more. T-shirts fly out into the growing audience. The dance begins anew, luscious hair tosses left and right.

The outer ranks of the Half-Life 2 line break off like that little tab that keeps your batteries from falling out of your remote control. The once empty audience area floods with manflesh as the bunnies bump and grind. Something primal is in the air. It’s disguised by the ditzy pop music and cheap t-shirts, but you can feel it. The bunnies strut and prance with the unmeaning but unavoidable air of a fertility rite. On the one hand, it’s a Laker Girls routine. On the other... I can’t say.

But for fifteen minutes, Namco owns the hall.

As with all things, the dance comes to an end and the bunnies rush off. The gamers scan the area for their vanished sirens, lips trembling like lost children until boredom starts to set in. Half-Life 2’s line swells once more and the day continues as it was before.

But, man, what a fifteen minutes.

For more of Jason's fifteen minutes, go here...

Jason Schachat

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