| Silent 
                    Hill  
                      Under mounds of studio pressure and weighted anticipation 
                      on behalf of fandom that usually accompanies video game 
                      adaptations, Director Christophe Gans and Screenwriter Roger 
                      Avary have succeeded in doing what countless others have 
                      failed to achieve. 
                     Most 
                      of these films are doomed (pardon the pun) before they ever 
                      even get into pre-production. Unlike studio executives, 
                      gamers sit countless hours on the couch, dissecting these 
                      games from head to toe, unearthing visual cues and mythological 
                      clues to help solve the very game they are playing.  So whenever 
                      a video game gets slated for production, many fans brace 
                      themselves for eventual disappointment, suppressing hopes 
                      that it might turn out better than it actually will. Who 
                      can honestly blame them after duds like Resident 
                      Evil, Alone in the Dark, Tomb 
                      Raider, Doom, Mortal Kombat, 
                      and Street Fighter? Some 
                      of these titles are tough adaptations to begin with, but 
                      survival horror entries seem tailor-made for the big screen, 
                      only heightening the disappointment brought on by the cinematic 
                      gutting of the franchise that ends up in cineplexes. These 
                      games already lay out the story, mood, setting, and art 
                      design. Most of what makes them work is the character development 
                      -- no matter how stilted the dialogue may be at times -- 
                      which is often abandoned for a more typical Hollywood procession 
                      of events. Well, 
                      not Silent Hill. This 
                      film is without a doubt the most faithful video game adaptation 
                      yet, and this is coming from someone who has played a portion 
                      of one of the games in the series at best. The sound and 
                      visual cues taken directly from the game play perfectly 
                      well on screen. These include shot for shot references from 
                      games in the series, and the score, consisting mainly of 
                      wandering single piano arrangements, follows not only the 
                      same musical arrangements, but is used in the exact same 
                      fashion as it is in the games. Many 
                      will be surprised by the look of the film. The camera is 
                      always moving and fluid, but never really gets to the point 
                      of being contrived or over-stylized. Shots are set up to 
                      mirror their video game counterparts, and anyone who has 
                      ever even looked at a Silent Hill video game will 
                      immediately recognize the film's adherence to its source 
                      material.That 
                      said, the film isn’t just a geek-off. It actually 
                      stacks up to be one of the best horror/thriller entries 
                      to come out of a studio in some time. Schlock-horror films 
                      such as Saw and Hostel received notable 
                      media attention, but Silent Hill actually has substance 
                      to go along with its faithfulness to the franchise. Don’t 
                      hesitate to buy a ticket if you’ve never even heard 
                      of the video games, because what awaits you on-screen is 
                      a no-holds-barred tale of the macabre. Somehow 
                      managing to convince the studios to sway from their usual 
                      “video games are for kids, therefore video game movies 
                      must not be rated R” mentality, Gans and Avary have 
                      concocted a jarringly surreal experience filled with enough 
                      subtext, gore and character development to keep fans of 
                      all sorts enthused.  The 
                      story centers on Rose Da Silva (Rhada Mitchell), her adopted 
                      daughter Sharon (Jodelle Ferland), and her husband Christopher 
                      (Sean Bean). Sharon’s past has seemingly been coming 
                      back to haunt her in her sleep, resulting in sleepwalking 
                      spells and utterances of the name of a town called Silent 
                      Hill. Rose 
                      decides to take Sharon to Silent Hill in hopes of unearthing 
                      some clues to her daughter's midnight fright sessions, but 
                      her husband seems skeptical. On her way, she has a run in 
                      with a motorcycle cop named Cybil Bennett (Laurie Holden), 
                      who chases her after Rose flees from being pulled over. 
                      While 
                      on the run, Rose swerves to avoid hitting a ghostly figure 
                      in the road and ends up losing consciousness after hitting 
                      her head on the car steering wheel. When she wakes up, Sharon 
                      is gone, and she discovers that she crashed on the outskirts 
                      of the fog-laden town of Silent Hill. As she searches for 
                      Sharon, Rose unravels clues that point to the mysterious 
                      town's origins, and discovers that all hell seemingly breaks 
                      loose in intervals prefaced by air raid sirens throughout 
                      the town. The 
                      interesting thing to note here is, although CGI effects 
                      are obviously used, demonic characters are not actually 
                      left up to CG creation. Dancers in latex are used to create 
                      these beings, and Gans even borrows tricks from the J-Horror 
                      set by filming motions in reverse to create a more creepy 
                      effect to their movements. The 
                      town’s fog is obviously processed, but viewers are 
                      urged to debate the meaning behind the three separate planes 
                      of reality within the film, even if answers are never fully 
                      fleshed out. Gans 
                      and Avary have raised the bar on the video game adaptation 
                      genre, but is it too late? Some of the more cherished franchises 
                      have already suffered lackluster adaptations, it leaves 
                      few franchises left worth giving the Silent Hill treatment. Rating: 
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