| Doom  When 
                      the game Doom first appeared, the PC gaming community 
                      was changed forever. 
                     Sure, 
                      gamers had already experienced the capabilities of the first 
                      person shooter genre in the capable hands of id Software 
                      with their Nazi themed shooter, Wolfenstein 3D. 
                      Doom, on the other hand, introduced something entirely 
                      different with its space themed journey spanning from a 
                      remote space station on Mars straight into the pits of hell. 
                      Players assumed control of a lone space marine sent to battle 
                      the demonic forces unleashed when scientists accidentally 
                      opened a portal to hell while developing teleportation technology.
                     So many 
                      tiny touches within the game made it a memorable journey: 
                      the method with which the enemies appeared and attacked 
                      at the most inopportune time, the bone chilling sound effects, 
                      and the wide variety of weapons with which gamers could 
                      use to unleash carnage on zombie soldiers, demons, and other 
                      nefarious monsters. Yet 
                      this isn’t about Doom the video game; this 
                      is about Doom the movie adaptation of the video 
                      game, starring Duane “The Rock” Johnson as Sarge. 
                      Yes, dear friends, that sound you hear is the collective 
                      cringing of Doom fanboys around the globe. The 
                      cold hard truth is, director Andrzej Bartkowiak’s 
                      Doom begins well enough. We are quickly introduced 
                      to Sarge and his team of spacemarines called in to investigate 
                      a series of possible contamination cases on a space station 
                      on Mars. The 
                      Marines must teleport from Earth to Mars via an ancient 
                      teleportation device nicknamed “The Ark.” The 
                      origins of this device are unknown, as the “relic” 
                      was discovered years ago, and needless to say it didn’t 
                      come with an instruction manual. Ok, so this doesn’t 
                      jive with the games storyline completely, but it works. 
                      We lose the “lone space marine” motif initially 
                      because we need fodder for all the cool monsters and demons 
                      they are about the face off against, right?Well, 
                      in principle, sure. Being a video game, Doom was 
                      chock full of “retries” for gamers as they navigated 
                      their way through increasingly difficult levels. Fall 
                      into lava? Respawn.  Accidentally 
                      frag yourself with a misplaced rocket into a nearby wall? 
                      Respawn. Crushed 
                      beneath the steel foot of a rather unfriendly Cyberdemon? 
                      For heavens’ sake, respawn! Gamers 
                      died a billion different ways by the many obstacles and 
                      opponents, so it's only natural that we will need a bevy 
                      of meat puppets to dispose of along the way. After all, 
                      how could the filmmakers account for the multiple lives 
                      of Sarge had they not given him any companions to push in 
                      front of demons along the way? This 
                      is around the point where Doom begins to lose its 
                      appeal. Sure, the set design looks like a spot on incarnation 
                      of the Doom 3 environment, right down to the door 
                      panel sensors, but when you start breaking away from the 
                      essential elements that made Doom so memorable 
                      you end up losing your built in audience. Taking 
                      notes, Warner Brothers? Doom 
                      fans expect a variety of villains, doing the things villains 
                      in the game were known to do. Here we are given one type 
                      of enemy from the game, commonly named The Imp, and said 
                      creature doesn’t even behave as it did within the 
                      game. Imps throw fireballs, they have spikes on their arms 
                      and they shred flesh with their claws. Here we are given 
                      a variation on the nemesis from Aliens, creatures 
                      whose modus operandi are to populate through the infestation 
                      of hosts. If we wanted our Doom mixed with Aliens, 
                      we could have just installed the Aliens TCP WAD instead.The 
                      Imps in the film take out marine after marine, usually with 
                      a claw to the face which results in the marine being dragged 
                      off screen to his fate, kicking and screaming. When we finally 
                      get a glimpse at another creature type, there is no real 
                      reasoning to support why this person happened to morph into 
                      a completely different shape and size monster. It would 
                      seem that the studio had a problem with the theme of “Hell 
                      on Mars,” although they had no qualms using it in 
                      their advertising campaign. What the film does right is 
                      good; the problem is that they are few and far between. 
                      We are given a really well constructed sequence introducing 
                      the Bio Force Gun, or commonly referred to as BFG in the 
                      gaming community. If only this sort of attention was applied 
                      to the rest of the Doom arsenal. The 
                      other centerpiece of the film is a brief sequence shot entirely 
                      in a first person perspective mimicking the games on look 
                      and design. This sequence works particularly well, especially 
                      when the chainsaw is implemented. Unfortunately, this sequence 
                      is employed far too late in the game, forgive the pun, and 
                      many of the enemies dispatched during the FPS scenes have 
                      the type of Artificial Intelligence that would rival a carnival 
                      shooting gallery. Overall, 
                      Doom is what it is, an entertaining if basic and 
                      simplistic actioneer and not much more.   Rating: 
                        
   |