| Resident 
                    Evil: Apocalypse  
                      One must approach a film like Resident Evil: Apocalypse 
                      with a certain sense of irony, and a willingness to throw 
                      all logic, even zombie logic, out the window. The 
                      irony here is resident in the film’s origins specifically. 
                      Being the second adaptation from the popular Capcom video 
                      game franchise, Apocalypse looks and feels more 
                      like a video game than any of its Nintendo or Playstation 
                      predecessors. This isn’t a compliment.
                     The 
                      appeal behind the Resident Evil franchise stems from its 
                      slow budding storyline, perverse scientific experiments 
                      gone awry, and the sense of chilly isolation mixed with 
                      investigative discovery. Oh yes, and the fact that you get 
                      to blow zombie heads to smithereens. Granted, 
                      they are video games, and the cut scenes are notorious for 
                      their stilted dialogue and cheesy demeanor. But they are 
                      still wrapped up in a package that feels more organic than 
                      anything present in Apocalypse. Unfortunately 
                      for moviegoers, the crew responsible for the film couldn’t 
                      corral enough of these aspects onto 35 millimeter to fill 
                      the entire ninety-four minute runtime.  The 
                      sequel picks up where the first installment left off. Milla 
                      Jovavich’s Alice recounts the events leading up to 
                      her rescue by bio-suit clad employees of the Umbrella Corporation, 
                      her former employers and the culprits behind the T-Virus, 
                      which in turn is responsible for the whole “zombie 
                      issue.” What 
                      follows is a pastiche of video game inferences consisting 
                      of references to “The Nemesis Project,” the 
                      introduction of Jill Valentine, and a layout to events surrounding 
                      an outbreak in Raccoon City.  Throughout 
                      this sequence, poor writing is quickly sutured and dressed 
                      with CGI bandages. Set pieces are redundantly labeled with 
                      on-screen tags as ardently overstated as “the only 
                      entrance to Raccoon City” when a bridge, which never 
                      factors into the plot later on, makes its first appearance.Valentine, 
                      played deftly by Sienna Guillory, should be the real focus 
                      here. She was sorely missed in the first installment of 
                      the series, replaced instead by Jovavich’s Alice, 
                      a character created specifically for the film installments 
                      of the series. Guillory plays Jill the way the whole film 
                      should have referenced its game console origins. During 
                      her patrol of a seemingly abandoned church, we are finally 
                      dropped into look and feel that should have been present 
                      the whole time. It is 
                      apparent that Guillory studied her video game counterpart’s 
                      movements and mannerisms, and it works perfectly here. Her 
                      early sequences are the most rewarding throughout the film. This 
                      approach is quickly abandoned with Alice’s re-emergence. 
                      In what seems to be direct reference to 28 Days Later, 
                      but was the ending of the first film, she awakens in an 
                      abandoned hospital, ripping I.V.’s and tubing from 
                      her body. She stumbles into the street and is framed by 
                      a newspaper exclaiming “The Dead Walk” in homage 
                      to Day of the Dead. Everything 
                      about Alice is overstated throughout the film. She is reduced 
                      to a walking movie cliché, recalling Ripley from 
                      the Alien franchise at times, and Nikita by way 
                      of Point of No Return at others.  The 
                      church sequence is quickly sullied with the arrival of bloody 
                      CG toad monsters with whip-like tongues. Alice, with no 
                      apparent motive or reasoning, crashes through a stained 
                      glass window on a motorcycle and assumes the role of Neo 
                      to dispatch of her enemies. The whole thing is yawn inducing. It was, 
                      however, amusing to hear Jill question Alice, “Who 
                      the hell are you?” When the film takes this approach, 
                      it seems to shine momentarily through all of the murkiness. In another 
                      sequence of intended self-reference, L.J. (played by Mike 
                      Epps) is racing down the street in his Cadillac. He sees 
                      a zombie in the middle of the road and slams on the gas 
                      yelling “GTA mother F-er!!” It’s silly, 
                      but it works.When 
                      a plot finally emerges, it turns out to be nothing more 
                      than the typical “rescue for hire” type scenario. 
                      One of the T-Virus creators, the one “with a heart,” 
                      anxiously awaits being reunited with his daughter, who is 
                      trapped inside the quarantined Raccoon City. He 
                      monitors all activity from his laptop, with which he hacked 
                      the main system using a prompt titled “c:hack_search\.” He contacts 
                      Alice and company to act as his couriers. The logistics 
                      alone in setting up enough cameras to allow the type of 
                      coverage he has access to is not even worth dwelling on. 
                      Instead, just laugh and try to suspend disbelief. An evil 
                      super monster is released to counter Jovavich’s super-Alice, 
                      and this is of course the result of the Nemesis Project. 
                      Nemesis has no real powers other than the ability to wield 
                      heavy artillery and moan loudly. He is essentially ED-20Nemesis. 
                       The 
                      film boils down to a multiple ending conundrum apparent 
                      in most troubled video game tie ins. A Mortal Kombat-esque 
                      sequence between Alice and Nemesis, then multiple explosions 
                      provide the prerequisite climactic titillation. Was 
                      the film terrible? In some ways, yes. Was it enjoyable? 
                      At times.  Altogether 
                      Resident Evil: Apocalypse is a formidable step 
                      up from the first installment, but nowhere near as enjoyable 
                      as its game console beginnings. Rating: 
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