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City of Heroes Gets Customized

City of Heroes and City of Villains haven’t gotten much press lately. Of course, the franchise just had its 4 year anniversary, so that makes sense.

In most walks of life, keeping the train chugging for almost half a decade is a good sign things are going well and getting better. For MMOs, it means things are old and getting older. Any design innovations you had at launch have been pilfered by the other developers out there, the awards and accolades you got that first year are covered in dust, and your graphics engine is starting to look like it belongs on a Gameboy.

Sure, the hardcore players are still subscribing because they’ve hoarded so much loot they just can’t walk away. But you’re not getting so many new subscribers, and that’s where the money’s at.

But anyone really paying attention to MMO history knows that Everquest didn’t explode until it introduced the loot system that made it so addictive. World of Warcraft did well at launch, but it hadn’t even begun its rise out of MMO geekery into a pop culture phenomenon. Why, just this past December EVE Online replaced their whole graphics engine.

So how does City of Heroes, widely recognized for the best character creator in the industry, respond to whispers they’re getting long in the tooth?

They’re letting the players design the game themselves through Mission Customization.

“Similar in concept to our character creator, it allows you, the players, to create missions and story arcs for your characters and others to participate in.” says City of Heroes’ Lead Designer Matt ‘Positron’ Miller. “You’ll be able to pick the map, villain group, and objectives, as well as write the dialog and any clues needed for the missions.”

To compete with World of Warcraft’s vast resources, NCSoft’s developers have turned their army of subscribers into content generators, allowing for a level of interactivity unheard of in the history of MMO design.

Building off the bones of the unloved Base Creator introduced with City of Villains, the new Mission Creator will let players construct all the adjoining rooms, alcoves, hallways, stairwells, attics, and basements where enemies gather like roaches in the dark.

Background music and soundtrack can be chosen from the City of Heroes library, lending the perfect atmosphere by having, say, carnival music playing in the background as you plow through mobs of circus freaks on your way to taking out their clown prince of crime.

Yes, you will be able to customize the archenemies who control crime in Paragon City, the Rogue Isles, and possibly across time and space.

Players will also get to choose the enemies, battlegrounds, and NPC dialogue, giving each mission the level of detail needed to stand out from the gold-standard “Bring me <insert number> of <insert enemy group> <insert body part> so I can complete my <insert spell, invention or cuisine>” gameplay the rest of the industry relies on.

“When you are satisfied with it, you can upload it and have other players across all servers play it and rate it. Fame will come to the players whose stories rate the best overall.” Positron says.

Details of the new system are just dribbling out, but a few insiders are saying the current plan is to have two coexisting systems for players to share their custom missions and story arcs. The first would allow for more restricted rewards but wouldn’t require developer approval. The second would be fully reviewed by NCSoft staff but would allow for greater player rewards and could be considered part of the City of Heroes canon. Both would operate on the same backbone, though they’d be flagged differently.

The interesting part of this design is how it connects with NCSoft’s reaching out to Paragon Wiki concerning the site’s recent revitalization. While not as high in page count as World of Warcraft’s wiki, this site is known for its higher level of content. So much so, NCSoft developers have been pointing to the fan-run site for many answers to player questions.

With the advent of Mission Customization, it looks like NCSoft is ready to take the bold step of allowing their players to monitor AND create the continuity of the City of Heroes universe. Some might call it a risk, but MMO and Comics fans alike will agree it’s the sort of thing they’ve been aching to do all along.

Earlier City of Heroes coverage:

Santa Claus Came To Town

The Fifth Column vs. The Council

Interview with The Statesman, Jack Emmert

Review of the game

Jason Schachat

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