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News From Paragon City:
The Fifth Column Takes On The Council

City of Heroes has been laden with numerous little events to reward the poor souls who play religiously. The beta test ended with an alien invasion, Issue #2 kicked off with the appearance of interdimensional raiders, and Halloween was celebrated with a game of “trick or treat” that either gave away goodies or spawned holiday-themed enemies.

Well, it looks like the boys at Cryptic chose to reward all the little gamers who so diligently tested the upcoming Issue #3 by kicking off ANOTHER war last night. That’s right; a war taking place all over the streets of Paragon. One that plays into both the plotline of the game and the design changes heralded by the new update.

For anyone who doesn’t know, the big deal this time around are Kheldians. They’re aliens that can merge with human beings, allowing players who reach the current end of the game at level 50 to start all over with a new character, name, and unique archetype that can be swapped over to at the push of a button (it also looks like you can avoid the annoyance of having to copy over friend lists and other information).

The other result of the Kheldian introduction is that a certain villain group has been taken over by less friendly ones. Unfortunately, it had to be the favorite villain group in the game: the 5th Column.

Again, for anyone who doesn’t play, the 5th Column are the result of a failed Nazi invasion of the USA that led to the creation of a secret Aryan army infiltrating our own ranks. After the Rikti War, they started popping out of the woodwork more and more, actively recruiting and training on the streets of Paragon City. Their members range from simple footsoldiers to WWII-themed weapon-toters to robots to mutated werewolves to genetically engineered vampires.

The 5th Column have been the most aesthetically pleasing villain group, largely due to their militaristic appearance based around the old German helmets and Nazi detailing that still make groups such as the Empire in Star Wars so identifiably evil. But now, they’re The Council.

The Council look like a combination of the Airborne Rangers and Mussolini’s Fascists, in the early game. Then they start to gain some sillier looking comic book villains in the midgame. The end result is a more diverse but less intimidating 5th Column.

Why did they do this? Well, aside from constant attempts to expand on gameplay, this was in response to reported complaints about the appearance of Nazis in the game (just to clarify, the word “nazi” is auto-censored in the game, no swastikas appear, no villains speak German, and there’s no anti-semitic dialogue either).

It’s hard to imagine Americans objecting to such mainstay villains as Nazis, which is why further examination has revealed that German anti-Nazi laws forced the removal of such content if the game were going to be opened to that market. While there’s no denying that Germany could offer a good number of gamers, I personally disagree with the move to open up a German market by dropping one of the most beloved features of the game (beating the tar out of Nazis) when Everquest 2 and World of Warcraft are already siphoning off players.

And, as the City of Heroes forums show, I’m not the only one who feels this way.

But, in an attempt at catharsis that will hopefully leak over to the main game, Cryptic gave the hard-working souls on the City of Heroes Test Server a chance to answer the ultimate question: who would win if the 5th Column fought the Council?

Yes, the two groups squared off last night, beginning with minor 5th Column raids on Council recruiting positions and leading to the standard “two-man brawl surrounded by cheering villains” setup we see so much in the game. But then people noticed that, if you stood there and watched long enough, the supporting villains eventually unslung their weapons and started killing each other!

This resulted in blood baths all throughout the server as 5th Columnists and Council goons tore each other up in every city zone (much to the delight of onlookers).

The best sight I saw took place on the docks of Talos Island where I followed a group of laser-wielding Council Adjutants to a brawl with a swarm of Raserei Ubermenshen. Some heroes stood by and watched while others ran into the fray to aid whichever group they were rooting for. As dozens of baddies fell to the ground, dozens and dozens more came running out to reinforce them. Though the battle eventually came to an end, I have to say watching hundreds of villains slug it out like that goes down as one of the most enjoyable rewards I’ve gotten for playing the game.

The 5th Column may soon be gone, but they didn’t go without a fight.

Earlier City of Heroes coverage:

Interview with The Statesman, Jack Emmert

Review of the game

Jason Schachat

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