Episode 10: Start Player Express
and Battle for Hill 218 and Sector 219!
July 12th, 2014
Two Easy to Recommend Games for the Fanboy Gamer this Week
Welcome back to Fanboy on Kickstarter, the column that tries to clue you into the can't-miss fanboy fantastic opportunities in the world of crowd sourcing. I only publish when I can find products that meet two simple criteria 1) I've actually invested in the project and 2) I think it's a unique, valuable, and inexpensive project for Fanboys to similarly fund. For more information, check out the archive!
I like to travel with games. They make waiting in airports or restaurants so much easier and more fun. I've spotlighted a couple of inexpensive, small, fast, and fun games this week to give you something to do while you're out and about.
Let's start off with a game you can literally play from your pocket!
Bezier Games is on a roll. They've got a line of Werewolf games under their belt, as well as a series of great urban planning games in the Suburbia series, and... well now a game to help you figure out who starts the next game!
What?
Start Player Express
Funding Ends July 21, 2014
It's not uncommon to take a popular game and make a dice version of it for faster and more portable play. The convention is to add "Express" to the title, so seasoned gamers will recognize that is is likely "one of those conversions." And they'd be right, as this is a dice version of a card "game" called Start Player.
Start Player answered the question "how do we fairly decide who will be the first player in the next game we play?" Players would shuffle the Start Player deck, draw a card and read it aloud. Typically it would say something like "Longest beard" or "Most recently got a speeding ticket" or some other arbitrary way to decide who got to be the first player. Let's let the video speak more to this...
Obviously the game could be used to decide other issues like "who gets the last piece of pizza" or "who has to rush the machine gun nest" making this an invaluable set of dice to have in your pocket at all times.
You're already probably figuring out additional uses for them already.
Not sold yet? Let's look at the stats, because you must be missing something.
Name |
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Start Player Express |
Summary |
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Dice that let you fairly pick the next first player or so many other things! |
Sweet Spot Donor Level |
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At $10 you get the set of four custom dice. For $8 more you can buy a second set for a friend. |
Funding Status |
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Currently just under $18k of their $5k goal, this seasoned Kickstarter runner has four successful prior projects and a good history of making their dates. |
Background |
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Located on a secret island fortress somewhere in Northern California, Bezier Games is the publisher of dozens of games and expansions, including One Night Ultimate Werewolf, Castles of Mad King Ludwig, Ultimate Werewolf, and Suburbia. |
Links |
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Kickstarter page
http://www.kickstarter.com/projects/tedalspach/start-player-express |
A game that plays in seconds and keeps everything fair? No more tearful arguments about "you went first last time!"? All for the price of a couple of vanilla bean lattes? I'm sold and you should be, too.
And yes, I follow up with another pocket-sized game!
Battle for Hill 218 and Sector 219!
Funding Ends July 27, 2014
I bought and enjoyed the original Battle for Hill 218 while traveling, looking for a quick and portable game with just enough strategy to make it worth replaying. And it was just that, a World War II card game that played like a strategy board game and could be transported around in your pocket.
The original designer wants to reissue the game, upgrading the card stock and the graphics, and providing an alternate version with futuristic vehicles but the same great and simple rules.
Sounds great to me.
(To put your mind at ease after watching the video, we're 75% sure that Chad is not a disembodied head floating around in the dark.)
How can a game be both simple and deep? Rather than summarize, here's a second short video with instructions for the game. Again, once you know one of them you know them both.
Note: It's best to view this demo in full screen as the icons are a little small to figure out otherwise.
Click the picture to open this video in a new window.
So let's check out the stats and see what a great value this game is.
Name |
|
Battle for Hill 218 and Sector 219 |
Summary |
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Card based strategy war game, quick to learn and play with plenty of depth and replay value. |
Sweet Spot Donor Level |
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At $10 you can choose either the classic WWII version or the future war version. $20, predictably enough, gets you both for those times you play with people who don't want to play historical games, or those who don't like science fiction. (But you really should stop hanging out with anyone who doesn't like science fiction.) |
Funding Status |
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Solidly sitting at just under $8k of their $3k goal, this looks pretty slam-dunk. An experienced publisher with reasonable goals makes me pretty sure this one is a good recommendation. |
Background |
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Chad Ellis founded Your Move Games almost a decade ago with the mad genius Robert Dougherty. YMG has mostly published two-player card games since then, ranging from quick standalone games like Hill 218 and My Kind of Town to our flagship line of Battleground: Fantasy Warfare and its twin, Battleground: Historical Warfare. |
Links |
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Kickstarter page
http://www.kickstarter.com/projects/36468537/battle-for-hill-218-and-sector-219 |
Card art upgrades are clean and clear, losing nothing of the original simplicity of interpretation while improving the theme. Samples of the Hill 218...
And
Sector 219...
Again, at $10 for a game with ease of teaching and depth of play, this is a pretty good value if you're looking to travel light and still have something to play while you wait for a plane or your meal.
That's it for this month. Again, send us your feedback and your own Kickstarter picks via the Fanboy Planet Facebook page!
Note: For simplicity's sake, these articles typically refer to delivery conditions and pricing within the US. Most Kickstarter projects handle world-wide delivery, which you can review on the individual project pages.
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