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Video Games Today's Date:

Robotech: Battlecry
Game Format: Xbox, PS2, Gamecube
(Xbox reviewed)
Game Publisher: TDK
Game Developer: Vicious Cycle, Inc.

Ah, Robotech, how sweet the memories….

Robotech: Battlecry, as you would expect, puts you in the now somewhat-familiar cockpit of the Veritech Valkyrie. The main difference between this and previous incarnations is the 3D aspect.

In some respects, this game plays much more like a part of the Mechwarrior series than as part of the Robotech family (we'll ignore the minor fact that you do not get to play as Rick, or Max, or Miria, or Roy. I was disappointed, too). In previous games in the Robotech family, the action was set up as a side-scrolling shooter, but in Battlecry, your perspective is from a behind-the-soldier view.

A nice change of pace is also present in the three shapes your Valkyrie can assume. Each one is actually better for different situations; often, you will switch from one form to another to maximize the advantages from having a variable-geometry fighter.

The first form is the Battloid (or Battroid). It is the giant robot form of your Valkyrie, and is armed with an appropriately sized rifle. The rifle if the key to Battloid mode, having three modes of operation: regular, rapid fire, and sniper mode. The regular fire is the least useful of the three firing modes, and should be learned first. Rapid fire is used holding down the secondary fire key and can be used to shoot down incoming missiles and to fire on enemies. Sniper mode is probably the most fun; you can zoom in or out, and a fully charged sniper shot will destroy a Battle Pod in one hit.

The second form, Gerwalk, is where you will be spending the bulk of your fighting time. Roughly, it looks like the fighter mode, only with arms and legs. It is maneuverable and is the only form that can hover indefinitely. The only downside to the Gerwalk is that it has no onboard missile defenses, and it cannot move backwards.

Unlike the Battloid, the Gerwalk can fire missiles. Lots of them. Although the missiles lauched from the Gerwalk do less damage and don't have as long a range as the Fighter's heavy missiles, the light missiles are far more maneuverable, able to catch Battle Pods, Power Armor, and Starfighters after they've left your field of vision. The Gerwalk is also the only mode in which you can pick objects up (like supply crates, or downed pilots).

The final mode, the Fighter, is an aerospace fighter. Armed with a rapid fire cannon and heavy missiles, the fighter is the mode of choice or aerial dogfights, or pitched battles in space; everything you do will be at range, and the heavy missiles can accommodate. The Fighter can also drop a decoy, to lure away missiles launched at you or launched at the things you are trying to protect.

The mission backgrounds are slightly repetitious, but the objectives keep every scenario feeling fresh and feeling full of life.

The levels are 3-D and textured appropriately. It's a very cool thing to be in space and fly through the destroyed superstructure of a Zentradae Destroyer. Except for the ground and the various kinds of smoking wreckage you find scattered about, everything is cell shaded and looks amazing, especially on the Battle Pods and Veritech skins.

I did notice clipping errors, typically when walking your Valkyrie underneath an angled structure like a bridge, but I haven't seen anything vanish and reappear.

All in all, Robotech fans are going to love this game, and the casual gamer will have fun blowing stuff up.

Overall Rating:

Robotech: Battlecry (Xbox)

Robotech: Battlecry (PS2)

Robotech: Battlecry (Gamecube)

Tom Hamill

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