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Getting Your Mutant On...

X-Men Legends
Developer: Raven Software
Platform: Xbox, Playstation, Gamecube
Players: 1-4
Release date: 9/22/04

Activision not only has a new X-Men game coming out in September but the concept behind the game is one that will make previous game designers kick themselves for not thinking of sooner. X-Men Legends combines role playing with the team nature of the X-Men in a logical team up that looks awesome.

We got to see the game in action at the San Diego Comic-con and our first impression was how great it looked. The Ultimate X-Men inspired characters are very detailed and the game has a nice polished look to it. Professor Xavier (Patrick Stewart) narrates the opening movie which sets up the latest conflict between his X-Men and Magneto's Brotherhood. The CG cinematic sequences will have fanboys drooling. The storyline is provided by Man of Action, a group of former Marvel writers.

You begin the game in Xavier's mansion running around talking to fellow mutants and gathering mission information. Once you have your mission, you get to select your team. The game will have fifteen playable X-Men members, but only a few will be available at the start of the game.

Gameplay is from a top down, 3D perspective similar to Diablo or Hunter: Reckoning. Four different players can control four different X-Men during play with the computer filling in when your friends aren't around. If you are playing alone, you'll be able to switch which character you control on the fly. You can give minor tweaks to the computer controlled players AI. Colossus should probably be the one to charge into the room full of Sentinels, while the far more fragile Jean Grey hangs back and provides support.

Missions can be completed by any team members you use but will some will be better suited for the task. For example, if you had to get something on the other side of a locked door, The Beast would have to smash through the wall which would alert nearby guards. If you had Nightcrawler on your team, you could just BAMF! through the wall.

Every level in the game will feature fully interactive and destructible environments meaning everything is open season during battles. Also throughout each level are extraction points that players can access to spend experience points, swap characters, purchase new equipment, revive fallen players, groom Beast's hair and other generic party maintenance.

Team members will be able to augment their strength, speed, body, and mind skills by completing missions and gaining experience. You'll also gain new attacks specific to your character's mutant ability (weather related for Storm, blender related for Wolverine, etc…) Passive skills, such as flight and regeneration, are also available to certain characters.

The fighting has a lot of variety to it. Not only does each character have their own set of combos but each pairing of mutants will have a unique combo. Ice Man and Cyclops will have a different dual attack than Ice Man and Gambit.

You'll need all those attacks as you slash and optic blast though several levels with locations ranging from the X-mansion to Muir Island to the Morlock tunnels.

From the demo we watched and played, the game nicely blends action and strategy wrapped in a multiplayer interface that should give you and your fellow mutants plenty to howl about. We hope to have a full review of the completed game sometime before its release in September.

Michael Goodson

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