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Video Games Today's Date:

Ultimate Spider-Man

Publisher: Activision
Developer: Treyarch
Platform: Xbox, PS2 & Gamecube
Players: 1
Genre: Action
Reviewed: Xbox Edition

With Spider-Man 3, the movie, still a ways off, Activision needed to capitalize on the video game success of Spider-Man 2. Since Spider-Man 2 2 sounded ridiculous they wisely shifted their source material to the outstanding Ultimate Spider-Man comic book. Brian Michael Bendis and Mark Bagley's modern take on the 40 year old character is a natural fit for video game fans. It's hip, funny, well written and appeals to a young audience. Combine that with the recent string of comic based games being superior to their movie based counterparts, the game looked like a sure fire hit, on paper.

Unfortunately, Ultimate Spider-Man the video game fails to live up to its name.

Cut scenes get the game going with a brief explanation of the origin of Spider-Man just in case the game fell into the hands of some hypothetical kid who didn't know. A second set of cut scenes catches the player up on the events of Ultimate Spider-Man #33-39 where Peter Parker meets up with his old friend Eddie Brock and together they begin investigating the research started by their fathers. Not much time is spent going into plot detail in either set of scenes. It's just enough to get the ball rolling.

After a quick tutorial, the action gets swinging. Similar to Spider-Man 2, you can move Spidey through a scaled down version of New York with ease. Fight thugs, stop robberies, compete in races against yourself and run general rescue missions. Stopping these run of the mill crooks leads to story missions and cut scenes that advance the main plot. This part of the game is almost identical to Spider-Man 2

To spice things up, you'll not only get to play as Spider-Man, but also as his archenemy Venom. The all too few Venom sequences are fun rampage missions a la Hulk: Destruction that are a welcome change from the Spider-Man missions. Venom leaps around town feeding on people to replenish his ever draining life force.

While fun, it may not be appropriate for younger players since Venom is essentially murdering people. That point is really driven home when Venom's first mission is to drain the life out of the annoying "I lost my balloon" kid from the Spider-Man 2 game. I understand what they were going for with that joke, but some parent somewhere is going to freak out over it and their kid may, too.

The first thing you'll notice is that the graphics are fittingly far more comic booky than the previous games. Treyarch uses cel-shading and animated story panels to give the game its graphic novel feel. The animation is crisp and nicely emulates the source material. I liked the art and graphics more than I thought I would when I saw the original concept work.

The controls for Ultimate Spider-Man are dumbed down from the previous games either because the developers were targeting a younger audience or because the previous controls were a bit awkward at times. Combos are kept very simple and can be executed through little more than button mashing. Swinging through the city still has a reckless falling quality to it but maybe that's what swinging from one building to the next on a thread at 50 miles an hour feels like.

True to the USM comic, Peter Parker is about 15 years old and is filled with both angst and sass. The difference between the voice of Peter Parker here vs. the voice of Toby Maguire is huge. The absence of Maguire's nasally narration is a welcome change although Bruce Campbell's voice over contribution is sorely missed.

The dialogue also remains true to the comic. Brian Michael Bendis' sense of snarkiness carries over with some snappy dialogue and funny one-liners. Treyarch must have not paid Bendis very much for his contribution to the project because the usually verbose Bendis delivers a minimal amount of dialogue. The plot is rich enough, but the few quips Spidey has as he fights and moves around town are repeated ad-nauseam. What is funny the 1st time is not so funny the 31st time.

The game begins to lose its luster after the first hour of play. Around then you'll begin to notice that although the world Peter Parker lives in is large and beautifully rendered, there is not that much to do. Instead of roaming the city fighting crime at your leisure GTA style, the city missions are mandatory in order to advance the main plot. You'll rescue the same citizen a dozen times and race through the same check points in order to unlock the next cut scene.

It would become tedious if the story missions weren't so short. The main story only takes about 5-6 hours from start to finish putting it in the "rent me" rather than the "buy me" category.

What little plot there is is a winner. Bendis manages to keep the story interesting while also working in gratuitous cameos including Shocker, Boomerang, Rhino, Silver Sable, Human Torch, Wolverine, Carnage, Electro and Green Goblin. The boss battles are the most enjoyable parts of the game, but each one starts off with a chase through the city. *Yawn*

Ultimately Ultimate Spider-Man is a great concept with high production values that falls short of its potential. The repetitive game play is repetitive and also repetitive. Story mode is too short and less satisfying than reading the actual comic.

That said there is still a solid foundation here to build upon for a sequel. The graphics and sound are top notch and the story is well told. Adding a greater variety of things to do, places to visit and bosses to fight would help flesh out the game. A refined yet more robust control scheme would help immensely and a two player mode with one person playing Venom and another playing Spider-Man would rock the house.

The Spider-Man 3 movie is still a few years off, so here's hoping Ultimate Spider-Man 2 is already in production. As for this game, rent it and spend the money you save on a trade paperback.

Michael Goodson

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