Ultimate 
                      Spider-Man  
                    
 
				  
                    Publisher: 
                    Activision
                    Developer: Treyarch
                    Platform: Xbox, PS2 & Gamecube
                    Players: 1
                    Genre: Action
                    Reviewed: Xbox Edition 
                     With Spider-Man 
                      3, the movie, still a ways off, Activision needed to 
                      capitalize on the video game success of Spider-Man 2. 
                      Since Spider-Man 2 2 sounded ridiculous they wisely 
                      shifted their source material to the outstanding Ultimate 
                      Spider-Man comic book. Brian Michael Bendis and Mark 
                      Bagley's modern take on the 40 year old character is a natural 
                      fit for video game fans. It's hip, funny, well written and 
                      appeals to a young audience. Combine that with the recent 
                      string of comic based games being superior to their movie 
                      based counterparts, the game looked like a sure fire hit, 
                      on paper.
                    
 Unfortunately, 
                      Ultimate Spider-Man the video game fails to live 
                      up to its name.
                    
 Cut 
                      scenes get the game going with a brief explanation of the 
                      origin of Spider-Man just in case the game fell into the 
                      hands of some hypothetical kid who didn't know. A second 
                      set of cut scenes catches the player up on the events of 
                      Ultimate Spider-Man #33-39 where Peter Parker meets 
                      up with his old friend Eddie Brock and together they begin 
                      investigating the research started by their fathers. Not 
                      much time is spent going into plot detail in either set 
                      of scenes. It's just enough to get the ball rolling. 
                    
 
 After 
                      a quick tutorial, the action gets swinging. Similar to Spider-Man 
                      2, you can move Spidey through a scaled down version 
                      of New York with ease. Fight thugs, stop robberies, compete 
                      in races against yourself and run general rescue missions. 
                      Stopping these run of the mill crooks leads to story missions 
                      and cut scenes that advance the main plot. This part of 
                      the game is almost identical to Spider-Man 2 
                     To 
                      spice things up, you'll not only get to play as Spider-Man, 
                      but also as his archenemy Venom. The all too few Venom sequences 
                      are fun rampage missions a la Hulk: Destruction that 
                      are a welcome change from the Spider-Man missions. Venom 
                      leaps around town feeding on people to replenish his ever 
                      draining life force. 
                    
 While 
                      fun, it may not be appropriate for younger players since 
                      Venom is essentially murdering people. That point is really 
                      driven home when Venom's first mission is to drain the life 
                      out of the annoying "I lost my balloon" kid from the Spider-Man 
                      2 game. I understand what they were going for with that 
                      joke, but some parent somewhere is going to freak out over 
                      it and their kid may, too. 
                    
 The first thing 
                      you'll notice is that the graphics are fittingly far more 
                      comic booky than the previous games. Treyarch uses cel-shading 
                      and animated story panels to give the game its graphic novel 
                      feel. The animation is crisp and nicely emulates the source 
                      material. I liked the art and graphics more than I thought 
                      I would when I saw the original concept work.
                    
 
 The controls 
                      for Ultimate Spider-Man are dumbed down from the 
                      previous games either because the developers were targeting 
                      a younger audience or because the previous controls were 
                      a bit awkward at times. Combos are kept very simple and 
                      can be executed through little more than button mashing. 
                      Swinging through the city still has a reckless falling quality 
                      to it but maybe that's what swinging from one building to 
                      the next on a thread at 50 miles an hour feels like. 
                     True to the 
                      USM comic, Peter Parker is about 15 years old and 
                      is filled with both angst and sass. The difference between 
                      the voice of Peter Parker here vs. the voice of Toby Maguire 
                      is huge. The absence of Maguire's nasally narration is a 
                      welcome change although Bruce Campbell's voice over contribution 
                      is sorely missed. 
                    
 The 
                      dialogue also remains true to the comic. Brian Michael Bendis' 
                      sense of snarkiness carries over with some snappy dialogue 
                      and funny one-liners. Treyarch must have not paid Bendis 
                      very much for his contribution to the project because the 
                      usually verbose Bendis delivers a minimal amount of dialogue. 
                      The plot is rich enough, but the few quips Spidey has as 
                      he fights and moves around town are repeated ad-nauseam. 
                      What is funny the 1st time is not so funny the 31st time. 
                       
                    
 The 
                      game begins to lose its luster after the first hour of play. 
                      Around then you'll begin to notice that although the world 
                      Peter Parker lives in is large and beautifully rendered, 
                      there is not that much to do. Instead of roaming the city 
                      fighting crime at your leisure GTA style, the city 
                      missions are mandatory in order to advance the main plot. 
                      You'll rescue the same citizen a dozen times and race through 
                      the same check points in order to unlock the next cut scene. 
                    
 It 
                      would become tedious if the story missions weren't so short. 
                      The main story only takes about 5-6 hours from start to 
                      finish putting it in the "rent me" rather than the "buy 
                      me" category.  
                    
 
 What little 
                      plot there is is a winner. Bendis manages to keep the story 
                      interesting while also working in gratuitous cameos including 
                      Shocker, Boomerang, Rhino, Silver Sable, Human Torch, Wolverine, 
                      Carnage, Electro and Green Goblin. The boss battles are 
                      the most enjoyable parts of the game, but each one starts 
                      off with a chase through the city. *Yawn*
                     Ultimately Ultimate 
                      Spider-Man is a great concept with high production values 
                      that falls short of its potential. The repetitive game play 
                      is repetitive and also repetitive. Story mode is too short 
                      and less satisfying than reading the actual comic. 
                    
 That said there 
                      is still a solid foundation here to build upon for a sequel. 
                      The graphics and sound are top notch and the story is well 
                      told. Adding a greater variety of things to do, places to 
                      visit and bosses to fight would help flesh out the game. 
                      A refined yet more robust control scheme would help immensely 
                      and a two player mode with one person playing Venom and 
                      another playing Spider-Man would rock the house.
                    
 The 
                      Spider-Man 3 movie is still a few years off, so here's 
                      hoping Ultimate Spider-Man 2 is already in production. 
                      As for this game, rent it and spend the money you save on 
                      a trade paperback.