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True Crime: New York City

Publisher: Activision
Developer: Luxoflux
Platform: Xbox, PS2, Gamecube and PC
Players: 1
Rating: M for Mature
Genre: 3rd Person Shooter
Reviewed: Xbox Edition

In late 2004 Luxoflux and Activision brought True Crime: Streets of LA to consoles everywhere. While neither an original creation nor a blatant rip off of any one game, it lacked any real character to make it anything more than a decent rental. Fortunately, Activision has a good track record of sticking with a brand and making improvements in follow-up games.

Following a bloody night on the streets, gang member Marcus Reed quits his thug ways and joins the police force. It's up to you to decide what kind of cop Marcus is going to be. As you run, drive, and shoot through the gritty streets of New York, you be awarded points based on your actions.

Plant evidence on an innocent bystander? Bad cop points. Shoot an old woman for jay walking? Bad cop points. Shake down an honest shopkeeper? Bad cop points.

I'm sure there are ways to earn good cop points, but I didn't find any.

The missions vary wildly from routine traffic stops to homicide. Stop enough crimes in a section of town and the crime rate of that neighborhood will drop. Earn points to get promotions and advance the main storyline as well as fame, fortune and floosies. You'll have your choice of neighborhoods, too, as New York City provides a massive backdrop for you to get down and dirty in.

There are minor improvements over its predecessor. Marcus is better character than Nick Kang was and he's on a more interesting quest. Your playable arsenal has been expanded and the game feels far less linear than Streets of LA.

The True Crime series is most often compared to the Grand Theft Auto series largely due to the free form gameplay and high body count. But what GTA does right -- engrossing storylines, decent AI, intuitive controls and good old fashioned fun -- True Crime is still struggling with.

Enemies stand around waiting for you to shoot them. Buildings you should be able to enter, you can't. The auto lock on targeting system will often target enemies on the floor above you. The game lags in certain sequences.

Driving can be fun, but the physics are as robust as they were in Atari's Paper Boy and the camera swings so wildly the game should come with seasickness patches.

While New York City and its assortment of famous landmarks are entertaining, most of the time you'll be on generic grim and gritty streets. The graphics never really get a chance to shine or blow you away. The soundtrack is improved with big names like Jay-Z and Nas providing tracks but once again, GTA did it better.

While not a bad game, you really can't tell that this is a second effort by the developers. The numerous glitches and quirks are distracting and it isn't a remarkable improvement over the original. Still, there is some fun to be had and it's not a bad game to rent and curl up with on a rainy afternoon.

Michael Goodson

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