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Stubbs the Zombie: Rebel Without a Pulse

Publisher: Aspyr
Developer: Wideload
Platform: Xbox, PC and (gasp) MAC!
Players: 1
Genre: 3rd Person Action
Reviewed: Xbox Edition

If you asked Beaver Cleaver to describe what he thought the year 2006 might look like, he would probably describe an idyllic metropolis filled with happy white people driving around in their hover cars listening to doo wop music on their radios. This retro-futuristic utopia is the inspiration for Punchbowl City, where our story unfolds.

During the great depression, Edward Stubblefield made his living as a traveling salesman until the day he wound up on the wrong end of a shotgun blast. Two decades after being buried in a makeshift grave, "Stubbs" returns to Earth as a shuffling minion of the undead.

Punchbowl City has thrived since his death and is now a great City of the Future. Andrew Monday, the world's richest man, has financed much of the growth of Punchbowl and today is the grand opening ceremony.

Behind the city's glossy façade of floating cars and talking robots, however, lies a cabal of secret experiments and mad scientists whose true motivations are as yet unknown.

However, to Stubbs the Zombie none of that matters. All he knows is that his hunger for love is almost as great as his hunger for brains. Sweet, succulent brains.

Eating brains is priority number one as you control Stubbs through his adventure. Each terrified citizen of Punchbowl that you manage to get a hold of will not only sustain your carnivorous rampage but will also become a loyal follower. Together you will terrorize the police, military and general populace of Punchbowl City while shambling your way through a genuinely original and funny plot.

Most zombies have a limited set of skills, but Stubbs is no ordinary zombie.

In addition to grabbing people and brain slurping, he has the ability to throw (and regrow) his pancreas which acts a grenade of sorts. Also in his arsenal is his colon bomb, a short range attack that stuns nearby attackers, making them easy targets for brainectomy.

The last trick in his armory is Stubbs' ability to remove his own arm and move it about like Thing from The Addams Family. His arm can get into places Stubbs can't and can possess unsuspecting humans, thus making them throw switches, unlock doors or just use their guns against those who wish to harm zombie folk.

Built with the Halo game engine, Stubbs runs great on the Xbox and the controls handle like a dream. The graphics would be nice if the developers hadn't made the choice to give everything a nostalgic hue that borders on grainy. It's a cute effect but after about an hour of play you'll wish you could see everything a little more clearly.

The monotony of brain consumption is broken up with various vehicle and "remote hand" missions as well as entertaining boss battles including a memorable dance contest with the chief of police.

Most of the fun of Stubbs comes from the absurd plot and the funny one liners your victims scream before dying. While not a very long game what there is is very enjoyable.

Michael Goodson

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