City
of Heroes: Lo, There Shall Come A Tutorial!
Welcome to
part two of our preview of City of Heroes. Be sure and
check out part one for a
guide to the class system and guide to character creation.
In this
edition, I'll take you through the tutorial code-named "Outbreak,"
which I have nicknamed "Tutorial City". Your newborn hero
will spawn next to a police officer named Officer Flint and
you'll be given instructions to talk to him. You'll also be
told which keys you use to move your character and how to
initiate a conversation. It's just like preschool.
Officer
Flint wastes no time in telling you that he has an important
mission that he needs help with and asks if you'll do it.
Once you have accepted the mission, a "way point" will appear
on your screen telling you which direction to travel and how
far you currently are from your destination. This is a good
time to talk about your interface.
City
of Heroes uses a very intuitive GUI that the average game
player should clue into right away. It includes an obvious
health and endurance meter, both of which you'll use during
combat.
It also
includes a customizable tool bar that you drag and drop the
powers you want to use in a given situation. Mine currently
has the two powers I selected during the creation of my character,
a sprint button and a basic punch.
Another
window manages various communications and other messages.
The damage you inflict/receive will show up here as well as
messages from your party, characters around you, characters
in the same map location and members of your Super Group (commonly
known as your clan or guild). There is also an in-game email
system in case you need to contact a player that isn't online.
A compass
and map system are at the top of the screen and you can use
them to guide you to your next destination as well as find
trouble areas where scum and villainy might be running wild.
A journal of sorts is also available to tell you what the
next step in your mission is, assuming you have one.
Using
the interface, guide your character to the first stop, which
is just a short walk down the street to the medical center.
If you were to fall in combat, the nearest medical center
is where you'd end up.
Officer
Flint wants you to deliver a blood sample to the medical center,
which you'll do without questioning why he couldn't walk 150
yards down the street and do himself.
Once
that is done, you'll return to Officer Flint who wants to
introduce you to a new contact. Contacts are the NPC characters
in the game who will give your hero missions to accomplish
for experience and influence (money).
Your
next contact is a longer walk down the street. Along the way
you'll start to notice the nicely detailed landscape of the
city. Lights and shadows, blowing leaves, innocent victims…err…
citizens walking the street, moving and parked cars create
a realistic and believable environment.
The next
contact wants you to learn how to handle yourself in a fight
and has arranged some instructors and practice targets for
you to work with. The gist here is that City of Heroes
uses a system common in other MMORPG games. The color of the
targeted enemies name gives you a quick clue as its level
and capabilities. Green and blue names will be an easy fight
for you, while red and purple names should be avoided unless
you have backup.
CoH
takes this system a step further by telling you the exact
level of the enemy and if it is a minion, lieutenant or boss
character. In other games, a purple name could be anywhere
from 5-50 levels above you and you wouldn't know how tough
it was until the fight was started (at which point it was
usually too late to run). Likewise a boss character will be
a more challenging fight than fighting a minion of the same
level. Bosses will have more damaging and debilitating attacks.
Nearby
are some practice drones for you to take shots at. Once you've
gotten out some frustrations, you'll return to your contact
who wants you to travel to a nearby hot zone and defeat two
thugs. Finally, a real fight!
After
a short walk, the city landscape will change to something
far less serene. This part of town, is overrun with criminals
and is ripe for the pickings of a plucky young hero looking
to make a name for his, her or itself.
Using
the TAB key, you'll locate a few criminals and go to work
(it is so refreshing to fight people rather than giant rats
or deadly butterflies). This being the tutorial, you should
have no problem dispatching the superstitious and cowardly
lot. The only real challenge here is that your target may
decide to run from the fight if things look hopeless. If you
don't have a power that keeps the criminal from running (wall
of fire, grenade full of webbing, etc…), you'll spend a fair
amount of game time chasing down wounded thugs.
Having
dispatched two lowlifes, you'll be introduced to a new contact
who wants to teach you about inspirations. Inspirations are
brief, one time use boosts to your powers or health. You can
only carry a limited number at any given time so don't feel
the need to hoard them as you acquire them. Inspirations can
be purchased from contacts and will also occasionally be put
in your inventory after you defeat a criminal.
The various
inspirations include an increase to damage, increase to accuracy,
increase to defense, endurance and health boosters as well
as a the ability to bring yourself back to life without waiting
for another character to revive you or a trip to the medical
facility. Cryptic Studios has really taken a lot of the pain
out of dying.
Your
new contact will give you a few inspirations to play with
and send you out to tackle another four thugs. POW! BAM! KABOOM!
Another mission accomplished.
Your
reward from completing this mission will be your first enhancement.
Most MMORPG games offer various items of reward when finishing
a task or defeating an enemy. The twist that City of Heroes
offers is that the items that drop are not the usual "shield
of +1 defense" or "bracers of invisibility" fodder that is
so common. Instead of traditional loot, enhancements will
drop that attach to your current set of powers. Each power
you acquire will have a limited number of enhancement slots
where a variety of enhancements can be attached.
This
opens up a variety of options as different players will equip
with different enhancements in different ways. I may choose
to make my laser blast more damaging, while the player next
to me may have chosen to make each blast cost less endurance.
To give even more versatility to the system, enhancements
can be replaced or upgraded as your character progresses.
You may
change your mind about the enhancement you've attached later
on and the game won't punish you for doing so. You'll simply
acquire the enhancement you want either by fighting bad guys
or buying them at a store and discard the old enhancement.
Since almost all of the enhancements can be purchased in stores,
there is never any infighting amongst the players when an
enemy drops loot.
Attach
your first enhancement to one of your powers and get set for
your next mission. You'll be instructed to visit a nearby
office building or sewer, defeat the enemies inside and retrieve
something they have. Most of your missions throughout the
game are like this, but with varying difficulty. The more
powerful of hero you are, the more challenging you mission
and the more heroes you may need to fight at your side. Each
of these office building or sewer locations is only accessible
to you and those members of your party.
You don't
actually have to do missions as there are plenty of purse
snatchers, hoodlums and loiters to thwart out in the open
but completing missions offer challenges and rewards.
A way
point will appear directing you to a door. Any players not
in your party trying to open the door will be told the door
is locked. This is another thing that happens in most online
adventure games that drive players nuts, and Cryptic Studios
has addressed it. Players not on your team won't be able to
kill steal or interfere with your mission and prevent or slow
you from completing it. Your mission is your mission and only
you and your friends can complete it. Each mini dungeon…err…office
building is only open to you and your party.
Once
you've completed that mission, you'll have gained enough experience
to advance to a level two hero and you've completed the tutorial.
Travel back to your contact and he'll send your heroic butt
to the big city for some real hard nosed crime fighting.
I'll
talk about trainers, trams and daily tribulations in our next
installment.
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of Heroes
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of Heroes Subscription Card
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