NCsoft
continues to break the mold of traditional MMORPGs with
their newest release Auto Assault. Trading elves
and potions for mutants and steering wheels, AA tries
to combine two popular game genres into one by mixing vehicular
man-slaughterer with a 20 sided die. But is it really that
different from the orc and elf dungeon crawlers?
In
the not too distant future, Earth is bombarded by an alien
meteor shower which changes part of the population into
mutants. To deal with the mutant problem, the remaining
humans develop killer cyborgs (called Biomeks) to exterminate
them.
That
doesn't work out exactly as planned. Eventually the humans
have no choice but to build cities underground to live in
while they fumigate the surface of the Earth with WMDs.
When
the humans finally poke their heads out of the ground they
discover that the mutants and Biomeks are both still alive
and have evolved into more powerful species at war with
each other. Left with no other logical option, the humans,
Biomeks and mutants gas up their apocalyptic hot rods and
try to exterminate each other in order to become the last
race on Earth.
Players
begin the game by choosing one of the three factions, then
choosing a class within that faction. So you could, for
example be a human bounty hunter, a mutant shaman or a Biomek
master mind. As nontraditional as AA is compared
to the standard MMORPG, it does fall into some of the familiar
trappings.
Avengers,
bounty hunters and agents are the scout or ranger class
of the post apocalyptic world using stealth and speed to
accomplish their goals. Terminators, commandos and champions
are essentially the warrior, paladin or "tank" class using
their heavy armor and weapons to deal out as much punishment
as they take. Engineers, shamans and constructors are medics
(or mechanics, if you will). Lieutenants, archons and master
minds are the leaders of the convoy using their skills to
make the team stronger. While the names have changed, you'll
notice familiar themes if you've played any other RPG in
the past.
After
you've joined a faction and customized your character, you
won't see much of him (or her or it) for a while. Next,
you'll customize your own set of wheels. Make it pretty
because you'll be staring at its bumper for most of the
game.
Pimping
your ride isn't easy (pimpin' never is, right, Godfather?).
You'll start with just the basics but after just a few hours
of playing you'll be upgrading your weapons, armor, tires
as well as the look and shape of your ride. Fuzzy dice and
mud flaps are, I assume, a separate quest.
Once
you've got a bad ass set of training wheels, you're off
to a tutorial to get a crash course in driver's education.
You'll learn how to drive, get new missions, interact with
the outside world without ever leaving your plush bucket
seats and most importantly, how to vanquish foes.
Piloting
your killing machine is a breeze. You can use the standard
WASD keyboard layout or get fancy and use a rumble pad or
driving wheel. The terrain, while visually bland because
it's all painted using a post-apocalyptic color pallet,
offers plenty of opportunity for big jumps and crazy daredevil
moves.
Driving
your vehicle is easy enough, but things get trickier when
you start needing to kill things. Vehicles are equipped with
a front and rear mounted gun, melee weapon for ramming as
well as a 360 degree rotating turret weapon. The right mouse
button fires all of the weapons at the same time, but they
each have different reset timers. Driving while trying to
target an object with guns pointed in potentially three different
directions at various rates of fire, while also trying to
not get killed yourself or drive off a cliff is a little like
juggling cats. You can do it after a while but it takes practice
and you should be prepared to drop one every now and then.
Once
you've left the bunny slopes, you'll begin the grind of
accumulating experience as well as loot. Gaining levels
gets you attribute points which you can use to increase
your accuracy, driving ability, hit points, defense, etc...
Early
on, missions consist of touring the countryside slaughtering
NPCs for bounty, traveling from point A to point B or following
a course of way points on patrol. The good news is that
there is no penalty for dying, so you're free to roam with
reckless abandon safe in the knowledge that if you do blow
a tire or worse, a rescue chopper will take you back to
a nearby safe zone.
The
bad news is that you'll be roaming for quite awhile and
largely by yourself. Players can grind away on the experience
ladder for 80 levels and a major portion of that you can
do by yourself. The public chat rooms are so quiet that
for the first few days of playing, I didn't know that there
were public chat rooms. You'll rarely hear anyone offering
to form groups because until much later in the game, they
just aren't needed.
This
is actually a running theme in the approach NCsoft has taken
towards its MMORPG games. Guild Wars and City
of Heroes both catered more to the casual gamer with
potentially limited time to play rather than the hardcore
zorlacs who begin each session with a bucket of chicken,
case of Dr. Pepper and colostomy bag nearby.
While
that aspect is great for guys like me with a family and an
outside life always beckoning, one of Auto Assault's
shortcomings is that there is no social aspect to the game,
which is really what draws some players in for the long haul.
Ask anyone playing World of Warcraft.
Should
you get tired of being alone on the road, player versus
player combat awaits you. You can travel to one of the local
arenas and compete in solo and team based tournaments for
unique prizes as well as fame and honor. Arena combat isn't
limited to the server you're on, so you'll be able to battle
players all over the world with stats being compiled at
Autoassault.com.
For
more localized combat, you can patrol the streets of your
own server hunting down members of opposing factions, form
convoys to raid bases or head to "Ground Zero" where the
three factions converge and PvP is taken to a whole new
level. No, literally. All players are promoted to level
80 at Ground Zero and it offers a new dynamic to the game.