HOME ABOUT SUPPORT US SITES WE LIKE FORUM Search Fanboyplanet.com | Powered by Freefind FANBOY PLANET
ON TV COMICS WRESTLING INTERVIEWS NOW SHOWING GRAB BAG
 
Video Games Today's Date:

Age of Pirates: Caribbean Tales

Publisher: Atari
Developer: Playlogic
Platform: PC
Players: Solo Campaign as well as 16 Multiplayer
Rating: T for Teen
Genre: 3rd Sailor

Tagline: Sail the rough seas with your tall ship and loyal crew of vicious cutthroats and fierce corsairs. Build up your fleet and capture and rule the colonies to become the mightiest pirate of them all.

One of my favorite video games of all time is Sid Meier's Pirates! so it was with some glee and trepidation that I began playing AoP: CT. I knew that the game would either add to a genre I loved or not be able to hold a candle to an almost 20 year old game. The good news is that it does bring new ideas to the table, but the bad news is that Sid Meier already nailed it in 1987.

Despite the realities of back breaking labor, poor wages, rampant disease and frequent death, a pirate's life seem like a romantic one from the comfort of our homes. Armed with only our sword, a few gold pieces and rugged determination, the open sea is a place where any young lad or lass can make their fortune and fame.

So begins Age of Pirates: Caribbean Tales.

You start with the usual choosing of name, gender, national allegiance and pick a few skills your swashbuckler is naturally good at. After that, the sea is your oyster. You'll be plopped in the middle of a town square where citizens will explain how to accomplish basic tasks. You'll need to visit the tavern to hire a crew, hit the ship yards to pimp out your rig and check in with the local governor to look for work.

Towns are little more than service stations where you can sells plundered goods and repair and restock for your next expedition. It isn't until you leave town that the actual game play begins. On the open sea you're free to travel wherever you want, doing whatever you want.

See a ship that's nicer than yours? Attack it and steal it. Don't like the way the French are looking at you? Attack them and sink their fleet. Want to haul 60 tons of sugar to a border colony in exchange for a hand full of gold bullion? Go crazy, you wild man.

All the while you'll gain experience which you can use to increase various skills like cannon accuracy, sword play, leadership, etc…

While much of Age of Pirates follows Sid Meier's 20 year old template, this is where the game does try to beat a different path. Adding RPG elements allow you to build a unique character that, if you were to play the game more than once, might be a different experience.

Sadly, once you leave port, you'll realize that Age of Pirates has a wooden leg.

While there are a variety of missions to keep you crisscrossing the ocean, doing actual missions just isn't that interesting once you've done it a few times. You can either sail around potential conflicts (sissy) or end up in an endless series of naval battles. Even these battles eventually become tedious.

With the only variety being what type of ship you'll captain and what type of cannon fodder to use most of your time will be spent chasing down or running from other ships while trying to pivot your ship at the right time to achieve maximum damage. The skill points you've earned and spent will make some tasks easier and conversely other tasks more of a chore, you never really get a sense that the game is any different as a result.

You do have the option of boarding enemy ships, but the 3rd person sword play is a joke that can easily be mastered with a few ham handed mouse clicks. Pile on to that a cargo hold full of reported technical problems and a lack of patch at the time of my typing this and Age of Pirates just doesn't seem all that seaworthy.

In addition to the solo campaign, you and up to 15 friends can also compete in multiplayer action including capture the flag, deathmatch and convoy defense, but given the lackluster solo game, I find it hard to imagine anyone being able to find 15 other players enthusiastic about raising sails and loading grapeshot.

Age of Pirates: Caribbean Tales needed to greatly expand game play to the point of micromanagement for all the pirate enthusiasts out there (we know you're out there, we've seen you at conventions) or sacrifice more of the realism in favor of a more arcade style experience to keep the rest of us Ritalin kids playing.

Either way, Age of Pirates as it is today has technical bugs galore and rough sailing in the fun department. With pirates saturating our culture now more than ever and a Pirates of the Caribbean sequel still waiting to be released, there is still time for Playlogic to polish this into something more entertaining and cash in on pirate mania. But for now, we're content to bury this one at sea.

Age of Pirates: Caribbean Tales DVD-Rom

Michael Goodson

Our Friends:



Official PayPal Seal

Copyrights and trademarks for existing entertainment (film, TV, comics, wrestling) properties are held by their respective owners and are used with permission or for promotional purposes of said properties. All other content ™ and © 2001, 2014 by Fanboy Planet™.
"The Fanboy Planet red planet logo is a trademark of Fanboy Planetâ„¢
If you want to quote us, let us know. We're media whores.
Movies | Comics | Wrestling | OnTV | Guest | Forums | About Us | Sites
Google