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Video Games Today's Date:

From the Bargain Bin:
Lost: Via Domus
for XBox 360

Editor's note: some of you may have heard the return of Mario Anima in the midst of last week's podcast. We started talking about getting his excellent but terribly undone Lost coverage back up to speed, and he mentioned having played the videogame. So even though this has been out for a while, it seemed like we still need to acknowledge it as a piece of the Lost puzzle -- and a link to gaming, which, hey, we do try to cover once and a while!

Most entertainment tie-in video games are a total bust. Sure, you could drudge up a few that have “gotten it right,” but for every one franchise that found a way to be suitably adapted for console gamers, there are a great deal more that suffer an untimely death for cited reasons varying from “lame” to “this was supposed to be an adaptation of [insert franchise here]??”

The problem usually boils down to a decision – make the game for the fans of the franchise, or adhere to the laws of hardcore gaming and adapt the concept to suit that market.

Trying to hit middleground could result in monstrous profits, or epic failure – simultaneously pissing off both parties and placing your franchise in harm of becoming strikingly less popular with the ever-rabid fanboys on either side of the fence.
We are, after all, a fickle bunch.

Usually, the decision is made to skew the franchise in such a way that will translate well in the gaming world, and while that makes sense on some level, it usually leaves fans of the series wanting more. Then there’s Lost: Via Domus.

Basically, Lost: Via Domus boils down to pure, unadulterated Lost-fanboy rapture. As games go, there is very little interesting here. The gameplay is rather dull compared to today’s “run and gun” market, but the choices made make total sense in context with the Lost-iverse.

You play as an unnamed passenger on Oceanic Flight 815. You crash with the rest of the cast on the mysterious island, and you interact with events that have transpired through seasons 1 and 2. Yes, that means hatch discovery, Black Rock, the numbers, everything.

As an added bonus, and to avoid too much re-tread, the developers pit you as an unnamed Oceanic survivor, so for fans of the Lost podcasts, you are essentially taking control of one of the socks on the island. This particular sock has amnesia, so part of the game involves piecing together memories, and delving through flashbacks to get the full picture.

Sounds remarkably like the show, no?

The manner in which you do this is simple, your character was a photographer, and certain events on the island trigger a memory, which is most often represented by a ripped up photograph. You are then subjected to a hazy reenactment of the events depicted in the photograph, and you must use your camera to capture the exact framing and pose of the original “memory” photograph. If successful, you are treated to viewing the full memory in typical Lost flashback fashion.

So the bulk of the game comprises of talking to people on the island, rummaging through stuff, chasing down ghosts from your character’s past, and then playing through the photo memory game – which oddly resembles a real-world version of Pokemon Snap.

Never mind that last part.

Lost: Via Domus

Mario Anima

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