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Video Games Today's Date:

PAX East 2010 Game Preview:
Dead Space 2

The latest in a new -- and clearly demanded -- franchise.
For many gamers, Dead Space was a revelation - the best combination of horror and sci-fi since the first Alien movie, tightly packed into a game for your PC, Xbox 360 or PS3.

It smartly mixed the gritty realism of the recent Battlestar Galactica’s outer space setting with a terrifying enemy, the necromorphs, that could mutate out of any dead person. And the game’s signature “strategic dismemberment” - the requirement to hack the alien menace up piece by piece a la John Carpenter’s The Thing - proved to be a great gameplay device and not just a gory gimmick.

The rich game universe also spawned Dead Space: Extraction, a prequel on the Wii, a six-issue comic book series and an animated movie, Dead Space: Downfall. And at Pax East, Dead Space Executive Producer Steve Papoutsis, Producer Rich Briggs, and Art Director Ian Milham gave a panel discussion on the creation of that universe - along with an exclusive look at Dead Space 2!

The panel discussion began with Briggs giving an overview of the history of the Dead Space universe. The designers wove deep a history stretching from before space travel, and well after the end of the first game, indicating that it was only one of many stories to be told there.

For the fans in the room the discussion of the existing political and religious factions, the government conspiracies, and the threat of the necromorphs was fascinating, and it was clear the amount of care that had gone into crafting the storyline of Dead Space, as well as its prequel.

Just some cardboard and tinfoil...
Next, Ian Milham walked the panel audience through the creation of the franchise's distinctive art style. While the USG Ishimura (the mining ship that was the setting for the first game) maintained a look of a modern, lived-in vessel, Milham’s team took great care in adding gothic touches and playing with light and shadow to create a sinister atmosphere.

Another effect probably overlooked by most gamers, but extremely effective in creating the game’s mood, was altering the color palette to foreshadow scary moments. Combined with the game’s lack of an artificial interface on the screen, Dead Space created a truly immersive atmosphere.

To showcase how serious the development team was about creating settings and props that were realistic, they created a full-size replica of series protagnist Isaac Clarke’s new suit from Dead Space 2, which was modeled for the fans in attendance! The suit took about 5 months to build out of hefty metal, plastic, and leather, and according to Briggs cost, “way more than your average PAX cosplay budget.”

Finally, Executive Producer Steve Papoutsis unvelied the first clip from Dead Space 2 for PAX East and fans viewing online. The clip was a runaway train sequence, with Clarke using the built-in jets on his suit to dodge falling debris and reach the next train car. As soon as he got there, a necromorph rose from the train floor, only to be obliterated by a huge explosion on the train car. The clip was short - only about 25 seconds total, but it was an absolute blast, and the panel audience went crazy!

What will happen next in the battle against the vicious necromorphs? You can find out if Dead Space 2 lives up to the hype when it’s released at the end of this year.

Jason Burke

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