Teen
Titans
Mad Mod
original airdate: 09-27-03
Every
comic book has its share of throw-away villains, and The
Mad Mod is one that few would miss had he remained buried
away deep in the Titans past. Sure,
his history with the Titans goes all the way back to issue
#7 of their original run in the sixties, but this doesn’t
really hold much weight when it comes to villainy status.
The
Mad Mod was a character designed specifically to cash in
on the popularity of the sixties vibe present in the insanely
popular Batman television show. In the comics, The Mad Mod
was a Brit who designed cool mod clothes with the intent
of smuggling stolen goods in and out of the country. The
scoundrel.
Laughable,
I know, but once again the team behind the animated series
has managed to extract elements from the source material
and come up with an episode that is as whimsical as it is
worthwhile on an entertainment level.
The
finished product is a Mad Mod who still resembles the mop
top from the early Titans books, but has seemingly dropped
his smuggling roots and amped up his gadgetry and traps
to a level that is almost on par with the X-Men villain,
Arcade.
The
episode begins without any explanation or back-story whatsoever.
The Titans awaken to find themselves tied to chairs, ready
for a day of instruction in the school of the Mad Mod (voiced
by Malcolm McDowell).
Mod
still dresses to the hilt in mod fashion and sports a jeweled
scepter that is no doubt a throw back to his second appearance
in the Titan comics in which he steals the Queen’s
scepter.
We
have no ideation why Mod has captured the Titans at all,
and really, we may not need one, but the lack of setup does
come across like a slap to the face at first.
We only
know that the Mod feels the Titans are miscreant teens in
need of his re-education. This basically equates to hypnotizing
the team, but it is never really made clear what he plans
to do with the re-educated Titans. Perhaps Mod is trying
to assemble some droogs of his own.
Even
the Puppet King’s motives to use his zombie Titans
to terrorize the city were at least touched on. Now that
I mention it, teen manipulation seems to be a prominent
recurring theme in this series.
So far
they have dealt with the machinations of Slade, throwing
villain after villain their way to test the boundaries of
the team and sway them to do his bidding, whatever that
may be.
Then
there was the Puppet King whose motives were clearly fleshed
out for viewers. Now it would appear that Mad Mod has some
sort of plan with a manipulated team of Teens as well. Or
does he? Despite the lack of exposition, it sure felt like
there was more to Mod’s appearance here than just
mere nefarious plotting.
Either
way, the episode largely consists of the team struggling
to resist Mod’s hypnosis at every turn while trying
to escape from the Mod’s lair as he launches trap
after trap for them to blunder into. Amidst all of this
mayhem are countless references to film, art, and popular
television shows from the sixties. And that’s about
it on the surface.
One
could launch into a laundry list of references in homage
that could run nearly a mile long thanks to the power of
freeze frame VCR’s. Truthfully, this is where the
episode gains its popularity amongst so many Titan fans,
because without the stack of in-jokes there really isn’t
much else here.
There
are obligatory references made to A Clockwork Orange
ranging from the Mod’s groovy lingo to the theme of
hypnosis by force. At one point, Starfire finds herself
trapped in a library in front of a hypnotic screen. She
attempts to avert her eyes until the chair sprouts appendages
that force her eyes open a la Alex DeLarge.
After
exhaustively chasing Mod through countless black and white
checkerboard patterned hallways, which seemingly recall
the similar checkerboard pattern that ran across the top
of sixties DC Comics titles, Robin finds himself trapped
in an M.C. Escher-esque stairways and halls.
Once
the team has regrouped, the episode sidesteps plot by engaging
in a musical chase sequence that brings to mind countless
episodes of Scooby Doo. This, of course, holds direct correlation
to the sixties themselves, but in addition it sets up the
series’ first homage within a homage within a homage.
The
Titan’s chase sequence, complete with the pre-requisite
sixties style music, recalls Scooby Doo, and Scooby Doo’s
chase sequences in turn recall The Monkees, who as we all
know were making a play on the infamous A Hard Days'
Night routine by the Beatles. To bring the whole confusing
thing full circle, the Titan’s chase scene includes
a direct reference to The Beatles’ Yellow Submarine.
Feeling
dizzy yet?
Well
it would seem that the Mod’s hypnosis technique is
akin to his originated influence on the comics. Society
took to the sixties cool and absurdity from the Batman TV
show in a near zombie like frenzy, and DC used this newfound
exposure in every way possible to increase profits. Anything
related to the TV show, featuring sixties style sold like
hot cakes.
Perhaps
there is more to this episode than what is seen at face
value.
Taking
into context the art that appears throughout the episode,
each “mod-ified” to include the Mad Mod’s
ugly mug, one can see that the focus on the sixties era
remains the central theme here.
From
Rene Magritte’s The Son of Man, M C Escher’s
bizarre mathematical landscapes, Andy Warhol’s counterculture
experiments with color and contrast, to Pablo Picasso’s
late frenzy of cubist work produced in his last years, each
one is referenced in some way in this episode, and each
has a direct tie to the 1960’s.
Even
the appearance of Michelangelo’s David dressed up
as Mad Mod seemingly recalls the opening sequence of the
sixties Brit Comedy classic, Monty Python’s Flying
Circus.
The
odd ducks out are a re-modified Mona Lisa by Davinci and
Grant Wood’s American Gothic, if anyone knows of any
connection to the sixties please feel free to shoot it my
way.
To digress,
the Mad Mod episode seems to be commenting on the way the
creation of Mad Mod, the character, infused the sixties
vibe into the Titan’s comics during that time period
for profit. So perhaps Mod’s machinations are simply
to profit off of selling the sixties to an entranced audience?
Well,
it worked for DC Comics didn’t it?
In the
end, this episode doesn’t do much to advance the series
along, but it does go a long way to elevating cultural commentary
and homage within the series. Needless to say, it’s
a long strange trip, but it sure is an enjoyable one.
Next
Week: Slade returns to cause trouble, and a mysterious
new villain shows up to stir the pot. Who is Red X? How
does he know all the Titan’s weaknesses? Tune in next
week to find out in Masks.
|