And there you
have it. Answers? Check. More questions? As expected, check.
Yet
lets face facts, it wouldn’t be Lost if it
didn’t keep things interesting, and "Live Together,
Die Alone" certainly ups the ante in several ways.
Sure, many will likely complain that not enough was revealed,
but you really can’t please everyone.
The
man of the hour, or two if you’re counting, is Desmond.
Bringing us full circle to the beginning of the season,
our theories regarding the Hatch-man’s whereabouts
on the island were ill-directed as it turns out he was busy
sailing the high seas for the last few weeks. I, for one,
was deadest wrong in thinking that we’d find good
ole Des holed up in the question mark, but "?"
certainly proved that theory off base.
It seems
that the emerging theme of cyclical journeys is becoming
increasingly more prominent in the show. Desmond's journey
through life has added up to a series of seemingly infinite
loops. We learn of his true love, a woman named Penelope
Widmore whose father’s primary task seems to be aimed
at keeping the two of them apart.
After a dishonorable
discharge from the Queen’s Royal Army, Penelope’s
father attempted to buy Desmond off, citing that he lacked
the honor necessary to win Penelope’s hand. Instead,
Desmond is charged with the need to regain his honor via
competing in a Widmore hosted race around the world.
We see him at
the track, with Jack running in the background. We even
see Desmond eating lunch with a drastically different looking
Libby, who goes by the name Elizabeth, before offering up
her boat for the race.
Meanwhile
back on the island, Michael’s ruse appears to be working
despite Sayid’s recon plan alongside Sun and Jin.
They uncover of all things a giant Grecian-like statue of
a four-digit foot on the coast line. Was this fallout from
an ancient four-toed civilization, or just another island
oddity meant to confuse and perplex? Probably a little of
both.
Locke and Eko
become entangled in a battle, quite literally, of minds
and faith. Usurping one another’s hopes of either
pressing, or not pressing, that famed execute button, their
struggle was sort of endearing in an impending fatalistic
sort of way. Once Locke rallies Desmond to the cause, things
turn a bit more sinister as the question of whether or not
the button actually serves a purpose becomes increasingly
complicated thanks to tidbits from Desmond’s past.
Most notably
is the small tidbit regarding a certain Kelvin Inman, Desmond’s
former hatch-mate and more importantly Sayid’s instructor
in the art of torture. Of course, he was going by the name
of Joe Inman at the time, but it’s the same ole Clancy
Brown bringing these two incarnations to life.
The real question
here is, What does this all mean? Does it have purpose or
reason? Once upon a time Locke would have answered this
question with a resounding “yes,” but these
are the days of paranoia and skepticism. Was Kelvin in on
some sort of experiment run on Desmond? Did he plant the
fear necessary to keep him from leaving the hatch? If so,
what is the purpose behind this intent?
Sayid, sadly,
remained underused yet again, and imagine my dismay when
we discover that he had intentionally been misled to the
Other’s “base camp” only to find a mock
hatch and a series of shanties used for housing.
Okay,
enough already. Let get to the meat of things shall we?
So, we learn the true reason why the plane crash was actually
a flub at the hands of Desmond, whose failure to enter the
button caused a momentary electromagnetic burst strong enough
to cut the plane in half.
Although
Mike and Walt’s story arc is essentially over now,
one must be questioning what Henry Gale meant when he stated
that he got “more than he had bargained for”
in regards to Walt. Was this because of Lostaway spirit
in trying to retrieve Michael’s son, or was he implying
that Walt is just plain unruly and unwilling to cooperate?
Who knows?
Eko, Locke, and
Desmond had better not be dead…and that’s all
I have to say there. The show practically revolves around
these three. Losing one would be fine, but all three? Ouch.
The showdown in the computer room was oddly familiar, recalling
Desmond’s first run in with an attempt to break the
computer screen. Again with the circles, the producers love
to revisit themes or scenarios, elaborating slightly on
each one every time they resurface.
In the end, we
witness a number of island related questions unfold in interestingly
complicated fashions, but most importantly, the finale leaves
us with a few new complexities to ponder. It looks as if
Penelope may be a mainstay, and with the amount of money
she is putting into finding Desmond’s whereabouts,
two things come to mind.
First
of all, she knows about the island and exactly which division
Desmond may be wrapped up in, but the only thing she needs
is the physical whereabouts. Think about this: What if Penelope’s
father had decided to use the button-pushing chore of the
Swan Station to keep Desmond hidden from Penelope? It certainly
makes sense.
So she
employs a group of researchers to mind the gap, keeping
watch for EMT disturbances that could potentially give away
Desmond’s location. How she acquired this information
will likely be fleshed out eventually and the safe money
would point to the ongoing Lost
Experience game for more answers in the meantime.
Well,
a season comes to a close and there is plenty to dwell on
over the summer. Join me as we blast through season one
again with fresh perspectives on old episodes, and perhaps
even a Lost Experience tidbit or two to keep things interesting.
Oh, heck, we can even talk about
the toys...
Until
then, lets discuss the finale in the Fanboy
Forums, if you dare!