Route
666: Highway To Horror
It’s
been months since Crossgen became the failed experiment
that it is, maybe a year since the comic reading community
saw them announce the changes that trumpeted the final days
of the company as anything other than another entry in Previews.
One of those changes included the canceling of a slew of
Crossgen titles, of which I will miss Meridian
the most. We are left with an interesting dilemma now that
these titles are gone: do we keep buying trades from Crossgen?
What’s
the point of collecting a series that may not have finished
its run, but was cancelled for business reasons? Will uncollected
issues get collected? Are the stories worth the money if
they end openly? I’ve always felt that the premature
cancellation of a monthly hurt the chances of the trade
considerably because I want a story that ends. While this
is antithetical to almost every tenet of the serial medium
we all love, it seems more satisfying to at least have a
small sense of closure after I read something. It’s
the reason most series are told in story arks, or why we
have mini- and maxi-series. Hell, it’s the reason
we have television seasons; even if the ending is far off,
I like to know that it’s there.
Route
666 is a Crossgen title whose shipping status I have
no clue about. My gut says it’s been cancelled, but
I could be wrong. (cancelled, with promises of a relaunch.-
Derek) I’m evaluating it as if this will be the
only trade that will cross my desk because I need to know
if I can take the lack of certainty cancellation can mean.
So, here I go, evaluating…
…
Damn.
It’s
good.
Cassie
Starkweather is a college student and gymnast who, for a
while when she was young, saw dead people and had tea parties
with them. A few years of psychotherapy later, and she was
fine, that is, until the night her dead friend visited her
dorm room. Cassie watched as two shadows came and took the
soul of her friend and dragged it off into what can only
be described as a satanic landscape. Believing she’s
had a relapse of her morose childhood, Cassie checks into
a mental hospital.
For
anyone who doesn’t watch horror movies, this is just
a bad idea.
And
it is. Cassie encounters violence, death, and the sticky,
scary, dark part of the afterlife, and it seems that every
beastie in the world is after her. Now she’s out on
the run, with little clue as to what’s going on, and
no one to turn to.
Tony
Bedard writes a surprisingly eerie horror comic, especially
compared to most the other Crossgen books. Where most of
Crossgen’s titles were good, most were directed to
all ages and carried little in way of adult themes. Route
is pure horror; there’s numerous instances that feature
gore and grotesquery, with people getting crushed under,
impaled by, or shot full of various objects. Also, Bedard
doesn’t always use the visual aspect to get the horror
across, but using Cassie’s fears and reactions to
both keep the reader identifying with the protagonist, while
at the same time making Cassie’s fear palpable to
the reader.
Bedard
isn’t a perfect writer though, and it shows in the
beginning of the book. The scene where Cassie is having
“girl time” with her roommate, painting each
other’s nails, rings hollow. The dialogue is about
as intelligent and realistic as an episode of Friends, at
times decaying even further into inanity with phrases like
“as if!” getting chucked in as Bedard tries
to add teenager authenticity to a scene between two college
students. This very bad scene is right at the beginning
of the graphic novel and I almost put it down. Luckily,
there’s a mangling soon after.
Some
aspects of the book have me intrigued. Bedard is definitely
trying to sneak in some 1950s era nostalgia. McCarthyism,
communism, and other political –isms are peppered
throughout the background of the book, to help establish
Bedard’s world. The world Cassie inhabits is not a
typical Crossgen world in that it is the first to basically
mimic modern day, right down to mining American history
and McCarthyism to give this familiar yet different world
a reference that readers can point to and almost place it.
It kind of weakens the book, since it could easily have
been set in our world and had no story elements change,
but it also gives Bedard more room to play in a world he
creates.
His
characters are just good. Cassie is no Buffy; she’s
not out there destroying ghouls and ghosts because of duty,
or some sense of purpose. She’s scared and scrambling
to survive in almost every panel, and it doesn’t allow
for much in way characterization, but Cassie’s terror
is what the book is about. Her fear becomes the reader’s
fear, and it’s more important to get the fear across
than anything else, so it can be forgiven.
The
artwork is very good. I’ve always enjoyed Karl Moline’s
work, especially on Joss Whedon’s Fray, and
he brings the same level of intensity to the horror in this
book that he did Fray, as well as the detail of
his background and character work. Moline also knows how
to frame a sequence; stepping out of the traditional left-to-right,
page-to-page format we’ve all grown up with, when
it accentuates the story. The inking is well done by John
Dell, and the coloring is an interesting contrast to the
darker elements of the story, as Nick Bell uses bright and
vibrant colors to offset the horror. Plus, the blood is
really red.
I can
say that even with the unlikelihood of getting another trade
of Route 666, I have to recommend this comic. It’s
good horror, which was in short supply in comics until recently,
and is still an underused genre. It’s pricey at $15.95,
but it’s good, and maybe the sales will allow Crossgen
to print more volumes.
Highway
To Horror (Route 666, Book 1)
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