Bone:
One Volume
One
of the little annoyances of reviewing graphic novels arises
from the serial format of comics in general: namely that
they keep being published and keep getting collected. Graphic
novels usually cover only one story arc at a time, with
multiple volumes following afterward to cover subsequent
chapters of the comic.
When
I review a graphic novel, I try very hard to not review
the second or third volume in a series, because not only
do I have less of an idea of what the author and artist
of the work are trying for without having read the first
volume, but there are few people willing to jump head first
into the middle of a long running series. Sandman
tops out at ten volumes, Lone Wolf & Cub around
twenty-six or so, and they are the kind of series that one
really needs to begin with volume one (Preludes &
Nocturnes and Assassin’s Road respectively).
You rarely get the chance to review more than the first
or maybe the second volume of a series before you just end
up spouting the same lines of praising dialogue or vengeful
scorn as you go through each volume, and you almost never
get to review the entire collection; never get to comment
an entire story, outside of the singular Original Graphic
Novel.
If only
someone could collect an exhaustive collection into one
volume that could be read cover-to-cover and evaluated as
one story…
And
lo, did there come Jeff Smith’s insane idea to collect
the entire 55-issue run of his independent comic-fantasy
series Bone, originally
split into nine graphic novels, into one single volume.
And even more insane was offering it for $39.95.
I have
actually reviewed the first volume of Bone,
so the basic breakdown of the initial plot is the same:
Drawn
and written by Smith the first volume, Out From Boneville,
is the introduction to the Bone Brothers: Fone Bone, Phoncible
“Phoney” P. Bone, and Smiley Bone. The Bone
Brothers have been recently kicked out of their hometown
(shockingly named Boneville) thanks to a get-richer-quick
scheme on the part of Phoney. As they travel, lost in the
desert, the boys get attacked and separated, all ending
up in a rather pleasant forested valley, where kindly possums,
freak snow storms, and “stupid, stupid rat creatures!”
roam. Their arrival in the valley brings with it some dangers:
Fone is being constantly tracked by the rat creatures, Phoney
is being marked for assassination by some unknown dark power,
and Smiley finds that it’s hard to pay a bar tab in
a culture built on the barter system…
In re-reading
this first volume as I thumbed my way through 1300 pages
of Bone and following the story all the way to
its close, I find myself noticing how much the book managed
to change and expand on what began as a more comedic book
about a fantasy setting with cartoonish characters mixed
in.
Over
the course of the nine books contained within, the story
grows in concentric circles to encompass not only the valley,
but the entire fantasy world that Smith creates. The rat
creatures, at first appearing to be foppish goons, become
a real and valid threat when a true war between them and
the humans of the valley and the Old Kingdom begins, spawned
by the Lord of Locusts by the proxy of his servant known
as The Hooded One.
Smith
writes the war into the story early, by the third book showing
small incursions of rat creatures breaking the treaties
they’d established, and eventually building until
an army has been amassed and dispatched to destroy any humans
they come across, invoking war on a Lord of the Rings scale.
The war becomes an overhanging threat to the safety of the
characters, and even in more solemn moments or points where
the funny finds its way into the text, the menace of being
in a war zone never leaves the background of the story,
and the characters are always aware of it. Smith manages
to keep the war in the background, but always a part of
the story and motivations of his characters, which gives
the text a feeling of always-moving forward, striving toward
the culmination of the conflict.
You
wouldn’t think so, but there are points where the
act of reading the book is lightning quick; where battle
scene flows into battle scene, jumping quickly back and
forth from characters not in combat and those (Grandma Ben
specifically) that are in the thick of the carnage. Smith
is always focused on the story he’s telling, giving
equal time to quieter moments, but remembering that the
action is guiding the story near the end of the volume.
One
thing I truly love about this story, and what makes this
an all-ages book, is that while the characters of Bone,
Thorn, Phoney, etc. all have experiences that change them
to an extent, making them maybe a little harder in response
to their world, they stay true to the core of their characters.
Bone is still the self-sacrificing and valiant hero he was
at the beginning of the story, and he is still possessed
of his desire to take care of those he loves. Thorn, despite
discovering her ties to the Old Kingdom, and the lies that
Grandma Ben told her to keep her protected from her destiny,
Thorn retains her innocence while paradoxically becoming
more mature.
It’s
not that the characters change so much as the reader simply
learns more about them. The qualities of heroism and friendship
and loyalty were always a part of Bone and they become more
pronounced as the situation became direr, but it feels organic.
Thorn becomes stronger and more rough-and-tumble as the
story and the war progresses, but she still has a tender
vulnerability that she needs Bone to bolster when she begins
to question herself and her mission. We learn about the
characters as they learn about themselves, and the way the
characters preserve their identities and their more juvenile
aspects throughout the story make the characters accessible
to kids and adult readers.
The
story is really quite epic in its scope, which may be the
reason that many reviewers have likened it to LOTR. Bone
is intricate, and extremely well plotted and paced. Smith
spent years pouring himself into his book (the better part
of a decade and a half writing and drawing), through years
of independent publishing under his company Cartoon Books
and some dalliances with other companies like Image. It
shows in every panel, every inked line and word balloon.
Independent publishers often spend years just getting shelf
space for their work and trying to build a fan base, and
Jeff Smith has managed to build and maintain that fan base,
spanning years and attracting more fans as the years went
on (you’re reading the barely educated opinion of
one right now). That alone is a testament to how good Bone
really is.
It’s
a ridiculous deal at $39.95 for all nine volumes in one,
a possible cost of $120 if bought part and parcel. It’s
a rare opportunity for comic readers to get to read one
artist’s entire vision, presented in total and without
interruption and The One Volume offers just that for a ridiculously
good price, and I recommend you go get your copy now, as
demand for this collection is high. But you’d really
have to be crazy not to want this graphic novel. At 1300
pages, it is the ultimate spider-killing instrument…and
you could probably get rid of any pesky wildebeests that
wandered by with a good wind up too.
Bone:
One Volume Edition
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