They
Came From The '80's: August
reviews by Mish'al Samman
Sure,
he doesn't know who Neil Gaiman is, but believe you me, Mish'al
Samman can identify a Decepticon from a mile away while the
rest of us mere mortals will point stupidly and say "boom
box" in a really nasal voice.
Then
Mish'al will just laugh to himself as The Baroness poses seductively.
Actually,
he'll laugh to himself anyway. He does that a lot.
G.I.JOE
vs. Transformers #2:
Part two of the excitement has arrived, and though there is
little action here, it doesn't really let you down. We are
now building characters for the upcoming issues that will
have a lot of explaining to do and some epic battling to be
done.
This issue
focuses on the creation of the G.I.Joe team post Cobra introduction
in #1. Bad-ass Snake Eyes gets a bunch of pages telling his
story, and showing off his kick butt talents. Just as well
because, let's face it, he is the coolest Joe on the block,
but it also ties in with what we know of him in the "real"
Joe universe.
Throwing
a wrench in the story line though is the out of the blue appearance
of Bumble Bee and Wheeljack. This short intro was the only
bump in this issue, as though it provides a bit of humor,
it reiterates a lot of what everyone else is saying. The only
point to it is that it is nice to see some Autobots in regular
old-fashion appearance, but now why are they not controlled
by Cobra?
What really
packs the punch here is the overall dialog between characters,
the personality and conflicts between Megatron and Cobra Commander,
and that the majority of your favorite characters have a cameo
or spot in the story. What is the deal with Prime, though?
As Mindbender otherwise puts it, the robots with red symbols
are a pain in his keister.
Rating:
G.I.Joe
#19:
As Baroness and Flint managed to escape their imprisonment,
the rescue team has managed to get themselves caught, and
now the two have to go back and rescue the rescue team.
If that
wasn't a mouthful then the cover should be, but don't let
it fool you one bit...it pays off with one of the best chuckles
I have had in ages. Getting to this point was a fun ride,
and it is finally paying off with some impressive wrap up
story telling.
While
G.I.Joe, Cobra, and M.A.R.S. team up to find their missing
comrades and loved ones, the classic "I hate having to
work with you scum" scheme is having the nice touch of
grey the Joes have to explore to get the mission accomplished.
Although
admittedly, I disliked the fact that Snake Eyes will take
time out in the middle of a firefight to kiss Scarlet, there
are a lot of those sincere moments, and this issue has the
love aura.
A sad
scene was to say goodbye to Gorky, the Oktober Guardsman who
made the wrong decisions as his environment went from bad
to worse, and Diana who will be making her next career move.
As this
story endsm it is far from over. Writer Josh Blaylock is revving
things up as the final page sets up the eagerly awaited Issue
#21 (THE SILENT ISSUE) where Snake Eyes and Storm Shadow are
supposed to meet again. Alas, we have to see where things
are going in issue #20 first.
Rating:
G.I.Joe
Frontline #8:
"Icebound"
concludes the adventure. Within the iced over facility, super
freaky military boys run around like intelligent abominable
snowmen. The biological facility's front door has been blocked
off and it seems quite bleak for the team to find its way
out alive with these monsters running loose. Oh, and the beasts
have a Joe comlink to boot.
Finding
a survivor amidst all these monsters in the sub zero climate
is a pretty far stretch, but one can call the mission a success
if they find a survivor and they are kept alive.
Duke has
a recollection of his last time here and the trauma of having
being the last man out alive sparks a bright idea so that
everyone can survive this spooky mission. This brings a welcome
little bit of personality to Duke, since he sometimes seems
to be too much of a cold character.
What drags
and doesn't work well is the Scooby Doo chase they play in
order to get out. Not only did it spoil the tempo and the
flow of this story, but it brought too much coincidence and
goofiness into the book.
As much
as I was relieved with the way they dealt with the Lifeline's
scratch, the final dialog wrapped so many things up so quickly
and out of the blue, that it reminded me of the G.I.Joe movie
ending (where Duke was supposed to die).
Someone
must have changed their mind right before publication.
Rating:
Star Wars Republic #56:
We last
left off with the explosion of an ATAT and Obi-Wan presumably
dead for the battle of Jabiim. (No, really, we believe that...)
A handful
of Jedi Knights and a whole lot of paduwans are now taking
charge of the battles, and many souls are dying on the field.
The story is running at a much faster pace than the previous
issue, and sometimes is really hard to catch up.
Although
the art is fantastic, the character distinction here is lacking.
You'll have to pay close attention to the details to figure
out who is who on the page, the major downfall to having almost
all your characters in brown robes. There are so many good
ideas in this book, but it lacks somewhat in the delivery.
As much
as one may feel confused by who is doing what, the down and
gritty portrait of war is probably what brings on this trait.
The first two pages alone would send the shivers down your
spine when a Jedi loses his head while trying to stay alive
among the dead in the battlefield. We learn a little about
the characters here, and how Anakin may be starting to freak
out the other paduwans.
Rating:
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