They
Came From The '80's, G.I. Joe Special
reviews by Mish'al Samman
Only
one man on our staff has the courage to wade through this
wave of nostalgia. That man, of course, is Mish'al Samman.
Why
is he the one? Because he once lit his bike on fire in order
to play Battle of the Planets.
Occasionally,
Mish'al breaks from his reverie to gather his thoughts and
share them with you.
G.I.JOE
#14
Mutt, Bazooka, Alpine, and Rock N Roll have casually selected
to meet up for some R&R, which happens to be a secret
Cobra town; they eventually are caught just as they discover
what they have stumbled onto.
This issue
explores an aspect often left uncharted by some books, or
they do so in just skimming the surface of the possibilities,
and that's the personal life of a Joe. Although they don't
do that entirely in this issue, they do touch upon it quite
a bit, and for the majority of the pages keep it in line with
the action soon to come.
As it
is a hard thing to do in one book to cover all 100+ of everyone's
favorite Joe or Cobra agent
You will have to make due
with these four guys, and they won't disappoint. Bust out
those Yo-Jo Cola fans.
G.I.JOE
#15
Now Cobra Commander himself makes his appearance to see what
the Joes know, and brings back big bad Boa to do the interrogations.
Once you
get over the initial "Oh no not again! didn't we get
enough of places like Springfield, and BAROCA Beach?"
You are left to ponder why haven't the Joe team figured out
the ARBCO mystery yet.
For the
world's most trained special forces unit you'd think they
would start looking into anything that would spell COBRA in
a different way. Then again, for the world's most notorious
terrorist group, you might think they could be original.
But it
really doesn't matter, for this issue truly has what it takes
for the good ol' adventure to continue. The big bad guy to
show, the Joes in another helpless situation, and then there
is the original comedy Joe style. Maybe the secret Cobra towns
and lairs are part of what bring a little of that imaginary
world into our own
Good job.
G.I.JOE
Frontline #4
Snake Eyes and Scarlet get caught in a showdown with Destro
and the Commander. With the rest of the group trying to hold
out in the Citadel computer room, this issue does the series
justice.
Welcome
back the good ol' Joe style of telling the story. Filled with
that classic dialog, action, humor and twists that we all
came to love. This issue in particular flows and gives you
the bang for the buck.
As the
final mission (from last we left this flashback tale) comes
to a close, the last two or three pages are pretty sentimental,
but don't tie in to what we expected as the story told to
us in the beginning of the other JOE title by Image. Nonetheless
it is a good read, and enjoyable to the last page.
G.I.JOE
Frontline #5
We aren't even into October and we have some freaky issues
with the Joes coming out. This issue is a great one to actually
have. Yes, our Joes are suddenly into the horror genre, when
Duke gets called into Hawk's office to discuss the next mission.
Mind you this takes place in the current timeline, and is
7 years after the Joes have been decommissioned.
It is
relevant to Duke's first Black-Op mission after his days as
a Joe. Where he was sent to a genetic lab in Norway and something
terribly went wrong. Duke was the only survivor and the place
was out of order, until now
Without
saying anymore about this issue, I recommend you enjoy it
for yourself, because it's not your average Joe story concept,
but it could be for this title.
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