Each week we take a critical
look at some of the best books on the stands, courtesy of Big
Guy's Comics (the unofficial comic book store of FanboyPlanet.com).
If you publish a book that you want us to be covering, contact us. Or
contact Derek. He doesn't have
enough to do.
Hey Kids! Comics!
Alias #7
writer: Brian Michael Bendis, artists: Michael Gaydos and Bill Sienkiewicz
In a book dealing
with the fringes of superhero society, it's only a matter of time before
Jessica Jones crosses paths with a sidekick. And who better than Marvel's
ultimate sidekick, Rick Jones? They might even be related; at least
that's what Jessica's new client thinks.
But the client
also thinks she's married to Rick, and though she has some details right
about his life, she also could just be a loony who read his book titled
(what else?) Sidekick.
So once again we're
in a grey area with the MAX line: those who read Captain Marvel
are probably shouting she's a loony. But Bendis doesn't have to play
with established continuity. So I don't know.
What we do know
is that Jessica seems to be making better peace with her superhero past,
even as Rick (if it is Rick) seems tortured by it. Along the way we
get a glimpse of her relationship to her mother, which is like a lot
of mother/daughter relationships. It's the little details that make
this book feel so real, even if it does have people in spandex in it.
Gaydos' usual solid
work gets a little boost from Sienkiewicz, who provides spot illustrations
for a couple of excerpts from Sidekick. Has Peter David written
any bits of Rick's memoir before? Bendis does an excellent job with
it, begging the better question - is there room for somebody to actually
write a complete Sidekick, or is that just way too geeky to be
worth publishing?
Rating:
Batgirl #26
writer: Scott Peterson, artists: Vincent Giarrano and Jesse Delperdang
Last month Batgirl
did the unthinkable by defeating Lady Shiva. Such an act of sacrilege
cannot go unavenged, especially with a shrine to Shiva smack dab in
the middle of Gotham City.
The only problem
is that Batgirl has barely been conscious in four days, watched over
by an anxious Spoiler and a bemused Oracle. When one of Shiva's acolytes
takes a hostage and demands a confrontation, only The Spoiler can step
in.
In some ways, this
tale defies logic. Stephanie Brown has not been training her whole life,
and it's only been a few months since Batman fully accepted her into
the circle, yet she boasts to Barbara that this is what she has been
trained to do.
Oh, sure, she has
her private doubts, manifested by a ghostly Batgirl who alternately
advises and taunts her. (The two have an uneasy partnership, forced
upon them, it seems, simply because they're both teenaged girls.)
We know where the
story is going to go, because it has nowhere else to go. It's a bit
fun, with mostly more excuses to let Giarrano draw splashy fight scenes
(inexcusably wasting the first three pages on two panels that he had
already drawn last issue). Guys, stop letting the idea that a
young girl can kick your ass be enough to draw attention to this book.
There has to be more, and all too often, there isn't.
When did comics
move from the "bad girl" phase to the "little girl" one?
Rating:
Detective Comics
#768 Purity
writer: Greg Rucka, artists: Steve Lieber and Mick Gray
It's a whole new
era for Batman. No longer bothering with a secret identity, he can devote
himself full-time to crime. And in our first glimpse, Rucka gives us
a crime that seems rooted in the real world, as Batman tackles a drug
ring.
Somebody has not
only brought a fresh supply to the Gotham heroin trade, but they're
also poisoning it. Batman does what he can, and even stops to show compassion
toward a junkie. He has not severed his ties to the old life completely,
but already the suspense is building toward whatever point he realizes
he needs Bruce Wayne as much as Superman needs Clark Kent (okay, okay
- so the big guy in blue questioned that a couple of plot lines,
too…).
The Lieber and
Gray team give us a clean, spare look to the Dark Knight and his surroundings.
They're also one of the few art teams to make it look like Batman's
costume is some kind of cloth, and not just paint sprayed onto his body.
It's a welcome change for the book, though their style may hit a bump
when it comes to drawing meta-humans. Just check out the last page.
Winick and Chiang's
back-up, Josie Mac continues to be a high quality piece, and
certainly whets the appetite for the just announced GCPD book
from Rucka and Brubaker. Hopefully, they'll let Winick play every now
and then.
Rating:
Doom Patrol
#6 Dead
writer: John Arcudi, artist: Tan Eng Huat
With a quick legal
complication, everything we know about this new Doom Patrol so far has
been thrown up in the air. According to Metamorpho, Robotman died four
years ago, and upon receiving the news, Cliff Steele simply vanished
into thin air.
Unfortunately for
the readers, so does Metamorpho, his only "appearance" here being in
the form of an e-mail. With Cliff gone, so are Jost's rights to the
team name, and so "his" Doom Patrol quickly disperses, since the funding
is gone.
And frankly, it's
out of character. Yes, Dr. Light has always been characterized as preferring
to stay home with her children rather than be a hero, when she's been
characterized at all. (Why does DC bother using her when every appearance
ends on the same note?) But Ralph Dibny loves a mystery, and this is
one big one. Not only that, Ralph married an heiress, so money is not
an issue for him. Or shouldn't be.
Right now the book
has become a little bit arcane, referring to a Smoky Mountains adventure
that ended up with the second Doom Patrol dead (as opposed to the first
team, which also died). There's nothing in this title right now that
makes it an easy recommend to a new reader, and that's a shame.
Even if this all
turns out to be a side trip to an alternate reality, as has been standard
for Doom Patrol incarnations, Arcudi makes it seem like you should know
a lot about the team's past - as well as the irony of using Metamorpho,
who is dead.
Most sincerely
dead, in fact, like this book is going to be if it doesn't somehow make
the weirdness accessible.
Rating:
Exiles #11 Play Date
writer: Judd Winick, artists: Jim Calafiore and Eric Cannon
A few issues back,
Winick did a wise thing by alluding to a lot of missed adventures. This
makes a perfect excuse for fill-ins, and already, he's using it. Guest
artists step in to illustrate this tale of the Exiles in Acapulco.
Because it's essentially
the Exiles on vacation, Winick takes the opportunity to build up their
characters in repose. Some poignancy goes along with this, as last issue
the team lost Thunderbird.
But mostly it allows
for Calafiore to draw Sunfire in a lot of lingerie, while Morph ogles.
Actually, these
two get the most character development, and it's somewhat interesting.
Sunfire has a shocking confession to make to Morph. Okay, it's not shocking,
especially since we haven't had that much chance to get to know these
characters in the first place. And it's also one of those things that
has gone beyond startling in comics, and has now simply become trend.
A shiny nickel for the first to guess what Sunfire's dark secret is,
knowing Winick's background.
Still, it's a good
read for a book that has been surprisingly solid. Calafiore has never
been an artist that I've responded well to, but he has his fans, and
they'll want this book.
Rating:
The First #17
writer: Barbara Kesel, artists: Andrea Di Vito and Rob Hunter
reviewed by: Charlie Wentling
Pyrem is being
held captive by the forces of House Sinister. Trenin and Yala decide
to mount a rescue operation. They cross the Eidolon Rift despite the
fact that they are much weaker in Sinister territory. Mayhem ensues.
Seahn shows his
true colors in a clever scene that illustrates his shifting loyalties.
We also see a blatant connection to Sojourn for all of those
people who have been ignoring obvious clues over the past months. Persha
is finally successful in her quest to locate Altwaal. Now the question
becomes "Will Altwaal care about anything she has to say?"
Gannish makes an
appearance after being missing in action for a while. This time he discovers
the existence of the Negation, which should have a large impact on the
future direction of this book.
The only thing
that rubbed me wrong about this issue was the ending. We see what looks
like the death of a major character, but I think Kesel is being intentionally
misleading. The art on the last few pages is also a bit confusing.
Rating:
Hawkman #1 First Impressions
writer: Geoff Johns and James Robinson, artists: Rags Morales and Michael
Bair
The Winged Wonder
is back! Okay, so he's been back for several months over in JSA,
but fan excitement has been building for so long for this solo book
that it deserved an exclamation. The big question remains: is it worth
the wait?
Oh, yes.
Johns and Robinson
nicely lay out all the basics of this series, so anyone not reading
JSA (who are you, and what are you doing on this site?) can still
get up to speed fairly quickly. Hawkman fights alongside the team. Hawkgirl
has a pressing mystery in the city of St. Roch. Despite the similarity
in names, the two heroes are not getting along well. And anything else
you might need to know about Carter Hall gets subtly recapped by a museum
curator.
In addition, this
book has already begun exploring what makes Hawkman more than just a
guy who flies and talks to birds. (Actually, he hasn't really done that
since he returned, has he?) For some, he's just an aerial Aquaman. But
that's selling the guy short.
It's clear that
Johns and Robinson have a lot of twists and turns ahead, and they're
matched by the superb team of Morales and Bair. A long time ago, Morales
made a brief splash with The Black Condor, and few people draw
winged heroes with the majesty he brings. And okay, he just rocks, with
a layout style reminiscent of Ditko, encased in a Gene Colan-like crispness.
Maybe I've reached too far for the analogy. Trust me. It's good stuff.
Rating:
Mystic #22
writer: Tony Bedard, artists: Fabrizio Fiorentino and Matt Ryan
reviewed by: Charlie Wentling
Corrupt cop Manion
meets with a mysterious man identified only as the Duke. Something about
Giselle has drawn the Duke's attention, and he wants to be introduced
to her. At the same time, Giselle is approached by Devereaux, another
police officer who is investigating Manion.
I'm not sure what
all the police are doing in a comic about a mystic. And for that matter
I'm not sure where all the magic has gone. This series should be playing
more to its strengths, the supernatural elements. The few times Giselle
does use magic it seems more like a Green Lantern power ring.
The villains aren't
very threatening. Without some sense of danger or suspense things start
to get a bit dull. Giselle does consult briefly with the spirits of
the Guild Masters, and this is the best scene in the issue. These characters
are more interesting than the rest of the supporting cast.
The current story
line with Giselle struggling against her dark side needs to pick up
the pace.
Rating:
Powers #18
writer: Brian Michael Bendis, artist: Michael Avon Oeming
The pressure is
really on. I need to write something pithy in hopes I can get quoted
on the cover. All I can really say is that this may be the book I look
most forward to each month.
Not only does Bendis
write some of the best police dialogue around, mixing it seamlessly
with the superhero milieu (fancy word, Bendis, COME ON!!), but he also
has the best letters page ever.
In the first few
issues, I ignored it, but now I can't. He makes me laugh out loud with
the letters page every month, and now I'm afraid to e-mail in and get
that interview he promised last summer in San Diego and at WizardWorld
Chicago. He'll mock me in his pages. And I'll deserve it.
Ahem.
By the way, there's
a nice wrap-up to the latest storyline this issue, too, raising the
issue of what happens when the police work with a superhero to solve
a crime. The legality isn't explored (yet), but you can bet there must
be some annoying bureaucracy involved. What Bendis and Oeming focus
on instead is a tragedy for Christian, once more sneaking in characterization
so cleverly you didn't see it coming.
So for gosh sakes,
buy this book.
Rating:
Superman #180 The House of Dracula
writer: Jeph Loeb, artists: Ian Churchill and Norm Rapmund
As those who read
our interview with Loeb know, he has become closely involved with a
certain vampire slayer. So he can be forgiven for combining obsessions
this month, and for all the in-jokes. Besides, Jimmy Olsen is right:
"Where Do We Go From Here?" really is a catchy tune.
What shouldn't
be forgiven is that once again, Superman has to be pretty much an idiot
in order to make the story work. Yes, it's in homage to Bram Stoker,
but still - even alien Superman should think something might be wrong
when his host has marble-white skin and red eyes. Maybe the anthropomorphic
wolves roaming the mists could be a clue.
At least Lois has
the good sense to call him Superman even when in an hypnotic state.
The secret must be kept, after all.
Okay, it's meant
to be a bit silly, and as such it works as a good change of pace after
the last few really grim issues. And Loeb does manage to drop a line
furthering the Lois subplot which had me so annoyed. It turns out to
be a pretty big (and logical bombshell); please, writing team, don't
bobble it.
Filling in once
again for Ed McGuinness (who still delivers a cool cover) is Ian Churchill.
It's solid work, but haven't we all tired of the Image look?
Rating:
Ultimate Spider-Man
#20
writer: Brian Michael Bendis, artists: Mark Bagley and Art Thibert
Okay. The Crocodile
Hunter? Campy fun. Kraven The Hunter? Creepy. Can the Ultimate Marvel
Universe figure out the difference? Apparently not, and it's a pretty
big false note ringing throughout this storyline.
While Peter takes
on Dr. Octopus, Kraven tapes the introduction for the coming battle
between him and Spider-Man. Because Spider-Man's location is so public
(he interrupted a press conference), Kraven has chosen to forgo the
hunt, and just savagely beat Spider-Man the second he sees him.
In the course of
this issue, Bendis plants the seeds for some important turns. Most of
Spidey's battle has been caught on tape, and he is seen going out of
his way to protect the press from Doc Ock. The police may still distrust
him in the future, but he should gain some media allies. Conversely,
because of this being broadcast, Mary Jane actually sees the danger
Peter puts himself in for the first time, and she does not look comfortable
with it. (Credit Bagley and Thibert for making this so clear.)
Aside from being
a solid book, notice how economical it is. Bagley and Thibert cram a
lot of panels into each page, rarely giving in to the urge to splash.
Not just a way to bring new readers in, Ultimate Spider-Man is
laid out the way comics used to be on a regular basis, proving that
some guys can make them like they used to.
Rating:
For alternate
views and more books, check out Daryl Tay's site, Unique
Frequencies.