The
CrossGen Report
reviews by Charlie Wentling
Negation
#11
writer: Tony Bedard
artists: Yanick Paquette and Drew Geraci
Kaine
has developed a plan to rescue baby Memi, built around the
ability that Mercer Drake gets from his sigil. Being no slouch,
Kaine has realized what the gift of a sigil means to a person,
that it amplifies what the person already is to an extreme
degree. Because Drake was a pirate, his sigil grants him any
ability that he needs to steal what he wants, an open-ended
and interesting power.
All Drake
needs to know is the location that Memi is being held. Evinlea
agrees to turn herself in to The Negation to get this information.
The story throws her loyalties into question as she negotiates
with General Murquade, one of Charon's best military minds.
Some subplots
from Crux have shifted over into this series. By now
it is clear that the Transition undergone by both the Atlanteans
and the humans has brought the people into the Negation universe.
This also ties in nicely with events from Negation: Lawbringer
last week.
Rating:
Sigil
#29
writer: Chuck Dixon
artists: Scott Eaton and Andrew Hennessy
The quality
of Sigil has been bouncing up and down a lot lately.
Fortunately, issue #29 is one of the good ones.
The final
showdown between Sam and Khyradon that started last month
wraps up in decisive fashion, also bringing the war between
the Saurians and the Planetary Union to a stopping point.
Tchlusarud begins consolidating his power base on the Saurian
homeworld, and the Union agrees to switch their focus from
war to defense.
A few
promising future directions are nicely foreshadowed. Roiya's
unusual holographic existence will be addressed. The appearance
of some Negation soldiers suggests that Sigil is going
to be more integrated with other CrossGen series, which should
be a good thing.
Artist
Scott Eaton returns after two months away, and the visuals
look great. Eaton has really made his mark on this series.
Rating:
Sojourn #16
writer: Ron Marz
artists: Greg Land and Jay Leisten
Arwyn
and Gareth have agreed to help the Ankharan people in their
rebellion against Mordath. Rahm, the Dawn Warrior, thinks
the best way to do that is to find the Dawn Sword. Unfortunately,
the Dawn Sword is in a cavern that is no longer accessible
due to cave-ins.
The three
of them venture into the lower passages that have been sealed
off for a generation. Soon, Arwyn becomes separated from the
others and somewhat easily finds the Dawn Sword and its undead
guardian.
As always,
Gareth's narration is excellent, and it addresses the sexual
tension between the two main characters. The rogue has also
been having interesting dreams on the same subject. He also
hints that he and Arwyn will be executed by being tossed off
of a cliff by Mordath's trolls.
The artwork
in Sojourn is always beautiful. No wonder this is CrossGen's
most popular book.
Rating:
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