Each week we take a critical
look at some of the best books on the stands, courtesy of Big
Guy's Comics (the unofficial comic book store of FanboyPlanet.com).
If you publish a book that you want us to be covering, contact us. Or
contact Derek. He doesn't have
enough to do.
CrossGen Reviews 3-14-02
Negation #4
writer: Tony Bedard, artists: Paul Pelletier and Dave Meikis
Komptin manages
to avoid the death sentence he was given for letting Obregon Kaine and
the other prisoners escape. Komptin is now assigned to hunt the prisoners
down, and in this role he seems to be the main villain of the series.
Kaine's brief alliance
with Captain Fluxor comes to a quick end as Komptin tracks them down
and damages Fluxor's ship beyond repair. Kaine's group crash-lands on
an icy world. The Saurian warrior woman reveals to Kaine that she did
recon work in the Saurian army, and she sneaks into a city to gather
information in a way that only a Saurian can.
Interesting conflicts
are being set up for the future. The prisoners are dividing into two
factions with some of them loyal to Kaine and the rest supporting Evinlea.
Then there is the third group lead by Mercer Drake. All of these survivors
are greatly overmatched by the Negation, and yet they aren't even working
together. My guess is that this will soon change as events grow more
desperate.
After five months,
this fast-paced action adventure has yet to slow down or disappoint.
Rating:
Sigil #22
writer: Chuck Dixon, artists: Scot Eaton and Andrew Hennessy
Chuck Dixon's second
issue is much better than his first.
After six months
of bouncing around space, Sam has finally returned home. He arrives
just in the nick of time to prevent a bomb from doing substantial damage.
Unfortunately, he spends the rest of his time moping that he wasn't
able to save Roiya back in issue #1, because his meeting with Sephie
from Meridian gave him some knowledge of the healing abilities
contained in his sigil.
I wish Sam would
be more of the focus of this series. As the main character, there should
be nothing wrong with giving him 16 or 18 pages each month. The other
characters work best when they interact with Sam rather than being on
their own.
Last month I compared
Dixon's version of Sigil to Star Wars. Another similarity
becomes evident when the bad guys get a weapon that can destroy planets.
The closer this series comes to Star Wars, the better off it
will be.
Scot Eaton's art
is really starting to grow on me. Either that or it's getting better.
Either way I have no complaints.
Rating:
Sojourn #9
writer: Ron Marz, artists: Greg Land and Drew Geraci
The first half of
this issue is Gareth versus the dragon while Arwyn lies unconscious.
The battle itself is well done. We learn why Gareth wasn't given Ayden's
bow despite the fact that he's a better archer than Arwyn. Gareth comes
into possession of a sword called Serpent's Bane. I always like fantasy
stories where the swords have names.
After the fight
is over it is revealed, to the surprise of no one, that the dragon is
actually Shiara. Arwyn finds the arrow fragment that she was looking
for. Then things start to get interesting as Arwyn and Shiara strike
a surprising deal.
Gareth is easily
the more interesting of the two main characters, and this whole story
is being filtered through his narration. As in prior months, the story
is standard fantasy but it still seems fresh. Greg Land's beautiful
artwork is the main attraction. Arwyn's short dream sequence is striking
in its simple beauty.
Rating:
For alternate
views and more books, check out Daryl Tay's site, Unique
Frequencies.